Realistic Guns And Bullets Overhaul
Tactical Realism Rebalance Mod. Version 74 Last Updated: 11-10-2018, 10:46 PM | Status: Public Views: 1098 Downloads: 303 |
Realistic magazine size, rate of fire.
Most weapons are viable on all difficulties, no more meta.
Reworked suppressors, no more damage reduction, instead they increase accuracy and stability.
Realistic weapon attachment stats.
Reworked scope attachments, they now increase accuracy instead of stability.
NEW UPDATE: All rifle cartridges now have chances to shoot through enemy's armor, depends on calibers, weapon types, and barrel lengths.
Added all akimbo weapons and shoulder mounted machine gun.
Added accuracy penalty for firing weapon while walking.
All damage reductions are removed for suppressors (except the soda can one), and tweaked accuracy, recoil stats.
Check file section for standalone mods such as Luger, MP40, Baby Deagle, 5/7 AP, and suppressor damage reduction.
No shotgun version is for people who don't like my way of balancing shotguns (all shotguns are on the same damages par)
The scripts are based on Blaze Weapon Rebalance, credit goes to him, and I'm using it under his permission. Original Blaze Rebalance mod: https://modworkshop.net/mydownloads.php?action=view_down&did=14311
So what's new in this rebalance mod?
1: most weapons' damage stats are based on their caliber, except a few like sub 2000, peacemaker, winchester and C96..(for gameplay purpose, I have to make them useful without sacrifice their characteristic.)
5.56 weapons (usually assault rifles) have damage scale between 64-67
7.62X39 (AK762, RPK, AKMSU) now have damage beween 72-77, 9x39 (ASVAL) is slightly higher than 7.62x39 (80).
7.62x51 weapons (battle rifles and machine guns) now have damage between 95-100, except WA2000 (250 damage and 6 rounds mag). M1A now has 20 rounds mag.
.45 has damage between 60-62, and all 9x19 weapons have damage between 40-42.
Five Seven and P90 are now categorized to 5.7mm damage pool (50), five seven has higher ammo pick up but it can still shoot through shield.
MP7 has 46 damage and correct ammo capacity for the extended magazine (40).
.40 (p226, HS2000, G22): 50.
5.45X39 has 62 damage.
Sniper damage were changed depend on different caliber, .338 is the highest. (400).
All shotguns' damages are increased, the highest is the double barrel shotgun (180), most 12 gauge shotguns are ranged from 120-125, Judge has 100 damage and only fires 6 pellets.
Desert Eagle has the highest damage among all pistols (190), but only has 4 magazines.
Peacemaker does 180 damage and able to shoot through the shield.
.44 revolvers have 180 damage as well. (Ammo picks up unchanged because it works pretty well.)
C96 has 72 damage, decreased accuracy, but its long barrel attachment will change it the stats completely.
Minigun belongs to 7.62x51 category now, it does 100 damage, and I disabled ammo pick up.
Flamethrower has 50 damage, and I disabled ammo pick up as well.
2: most weapons' rate of fire has been corrected to their real-life counterparts, except a few that I have to match their rof with firing sounds, for example, AKMSU, which has an extremely fast firing sound in the game.
3: reloading time fix. I tweaked lots of weapons' reloading time to match their animation such as mac 10, ak762 and Galil. (compact 40 and g3)
4: most weapons' magazine size are now corrected to their real-life counterparts.
5: most weapons' ammo pick up rate all have been reworked, some are higher and some are lower, depending on their overall performance.
Attachments have been changed, G3's assault kit, AK's short barrel, MP7 extend mag, etc. (suppressors now don't have damage reduction anymore, and before you shout about 'unbalance', first: there aren't any skills give damage buff to suppressors right now, so remove damgage reduction gives more spaces to customize your guns without worrying about them being useless, and it gives suppressors more usefulness in combat. second: true balance doesn't exist, unless you remove all weapons except car 4.
New: MP5 10mm kit is now better! Judge now only fires 6 pellets! Various weapon reloading time tweak to match the animation (ak762, galil, mac 10)
Some recommended mods for more immersion: https://modworkshop.net/mydownloads.php?action=view_down&did=15487 (sniper ironsights)
https://modworkshop.net/mydownloads.php?action=view_down&did=13223 (Repeater sight tweak)
https://modworkshop.net/mydownloads.php?action=view_down&did=18803 (Static Recoil)
https://modworkshop.net/mydownloads.php?action=view_down&did=15443 (SUB 2000 Fixed sight) (highly recommended)
https://modworkshop.net/mydownloads.php?action=view_down&did=20142 (Repeater hip fire animation removal)
https://modworkshop.net/mydownloads.php?action=view_down&did=18513 (m4 front post and carry handle)
https://modworkshop.net/mydownloads.php?action=view_down&did=1531 (LMG iron sight, a must own!)
Install: Unzip it and put it under your mods file.
Cover picture source: http://www.imfdb.org/images/3/35/TTI_Rif..alight.jpg
You can also change weapon stats accordingly in the rebalance_weapon.lua file
If you want more reference, please check image section.
NEWS: I highly recommend to use the OLD G3 reloading animation mod since the new one is really bad, you can find it here: https://modworkshop.net/mydownloads.php?action=view_down&did=22031 and if you want to keep the original reloading speed of the old animation, you can download the 'OLD G3' file that reverted G3's reloading speed.
Realistic Guns And Bullets Overhaul
File Category: application/x-zip-compressedSize: 1.96 KB
Date: 04-17-2018, 04:20 AMAuthor: 10mm
File Category: application/x-zip-compressedSize: 1.47 KB
Date: 04-17-2018, 04:20 AMAuthor: 10mm
Fallout 4 realistic ammo overhaul Best Uses Competitive Shooting, Hunting, Self Defense, Tactical, Target Practice; Describe Yourself Gun Collector; Was this a gift? Fallout 4 realistic ammo overhaul No; Bottom Line fallout 4 realistic ammo overhaul Yes, I would recommend fallout 4 realistic ammo overhaul to a friend. Realistic Guns and Bullets Overhaul.esp. This mod is a painstakingly done overhaul of ALL RANGED WEAPONS in Fallout 4, including Automatron and Far Harbor DLC. The goal is to bring more realism to these guns, while still keep the vanilla game structure intact, so we can have more realistic guns, and preserve the uniqueness of FO4 game play.
File Category: application/x-zip-compressedSize: 1.53 KB
Date: 04-17-2018, 04:20 AMAuthor: 10mm
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Date: 04-17-2018, 04:20 AMAuthor: 10mm
File Category: application/x-zip-compressedSize: 1.46 KB
Date: 04-17-2018, 04:20 AMAuthor: 10mm
File Category: application/zipSize: 10.35 KB
Date: 11-10-2018, 10:46 PMAuthor: 10mm
File Category: application/zipSize: 10.28 KB
Date: 11-10-2018, 10:46 PMAuthor: 10mm
ASVAL has higher damage than 762x39.
MG42 now has 90 damage, but magazine size has been reduced to 50.
Fully retweaked sniper rifle damage, ammo pick up, now it has 3 catagories, .338(R93, MSR,etc), .30-06(Winchester 70, M1), 7.62x54r(SVD and Mosin, and they have slightly lower damage, but higher ammo pick up rate)
Fully retweaked shotgun, now Short 870 only holds 4 rounds (in real life it's 2 rounds, and I don't want to turn it to another double barrel), and it has the second highest damage in secondary shotgun. (first is 1887)
Reduced Judge's damage to 120, but it has a higher ammo pick up rate, and better accuracy and stability.
Increased all semi-auto shotgun's damage, to achieve the mixture of balance and realism so that they will not fall behind 12 gauge par, but also not become overpowered.
Tweaked 5.56 rifles' damage, fixed some error that amacr and car 4 has different total magazines. AK5 now has 55 damage same as M16 (Longer barrel)
Increased Galil damage to 80+ to match the par of 762 nato.
Mac 10 now has lower damage, but higher ammo pick up rate, it's now in 9mm catagory.
Increased sr2 damage to 45 because its 9x21.
Decreased Sterling, m45 damage to 40.
Cobary now has same damage as mac 10 (45, which is incorrect for .380 I know, but it's for balance reason.)
Lowered tec 9's damage.
Fixed akimbo deagle's damage.
Decreased hkp30's damage to be closer to 9mm.
Luger now has 55 damage just like p14 because it sucks for being a 9mm with only 8 rounds, let's assume it uses hp rounds.
Mateba has 150 damage, lower than .44, but higher ammo pick up.
Disabled M134 and flamethrower's ammo pick up rate. (People need to use ammo bag anyway, let's keep it classic)
All grenade launchers now have same damage, no reason to have them differently because they are already balanced (except xm25, but since it's a hidden dlc gun, let's make it a little bit op than others.)
Reworked ar15 series' magazine attachments to refer their real lfe counterparts. (now pmag tactical mag all +10 bullet, vintage map -10)
Reworked mp5 10mm magazine, now it has +18 damage, and I forget how much reduction in accuracy and stability.)
2017/10/23: Updated new saiga 12 bullpup stats to match regular saiga 12. (akimbo version got update too)
Reduce saiga 12's rof to 333 to match in-game firing sound.
Reduce aa12 rof to 300 to match in-game firing sound and real life stats.
Reduce Six 12, Judge's rof to 300.
Reduce strike 12's rof to 240.
Reduce saiga 12/bullpup's magazine size to 7 since the in-game model is 7 rounds mag.
Increased Deagle's damage
10/25: Updated new Colt Defender to 45 damage and 9 rounds (in-game is a 9mm version, the bullet in magazine shows that.)
Updated luger and p114 to 42 and 46 damage for each.
10/28: Rebalaneced most weapons' accuracy, stability
11/1: Reduce m240's fire rate to 800 rounds pre min.
Reduce m16's rof to 750
Increase para smg's rof to 650.
Reduce RPK's rof to 700.
Decrease UZI rof to 650.
Skropion rof to 850.
11/3: Newly added pistol ammo pick up rate, differ by 4 different calibers: 9mm, .40, .45 and .44, .50. (Special one includes C96 and peacekeeper, .357)
Now pistols should be more viable in higher difficulties without being OP.
11/4: HK416 now has 700 rof instead of 750.
12/2: Increased extend mag for mp7 to 20 rounds
12/10: Fixed mp5 10mm magazine and c96 long slide ammo count.
12/14: added F2000
12/23: changed galil's rof to 750
12/24: Added new m320 grenade, changed all grenade launchers' damage to 1200.
Decreased minigun's accuracy.
12/25: Tweaked ChinaLake's reloading speed and fire rate, so the delay after reloading has been fixed, rof has been reduced to 45. (BTW merry christmas)
12/26: Tweaked Galil's reloading time so it doesn't have delay after empty reload. Reverted M32's fire rate because higher rof will cause rounds not explode.
1/2: Tweaked AK 762 reloading time.
P226 now has 13 rounds.
1/3: Tweaked all pistol magazines count, damage, further rebalanced pistols stats.
1/8: Mac 10 now uses .45 officially, overkill changed the texture without mentioning in the latest patches (I just found out), and they also fixed the open bolt issue.
Tweaked accuracy and recoil on some SMG.
1/11: Increased RPG and M202's damage.
Decreased Akimbo Shotgun's ammo pickup rate.
Slightly decreased m14's ammo pick up (from 2,3 to 1, 2.45)
Hotfix: Fixed RPG7 rof
1/14: Increased deagle's damage by 5, and decreased its concealment to 20 (now it's the second most powerful pistol in the game)
1/15: Decreased Contractor 308's damage to 100 to match with m14.
1/28: A major update on many weapons in accordance with feedbacks.
Increased Contractor 308's rate of fire so now you can shoot it like john wick.
Removed 1 mag from R93 and SRS1.
Tweaked sniper rifle's ammo pick up rate. (Lowered)
Tweaked shotgun ammo pick up rate. (Lowered, people complain they are being too OP)
Increased FiveSeven and P90's damage to 50, lowered ammo pick up rate. (Don't worry it's still higher than vanilla)
Increased HK417's damage to 85 to match with other calibers. Increased Galil's damage by 2.
Decreased Cobary m11's damage to 40.
Increased mp7's damage to 46.
Decreased PPK, P08, Colt Defender's damage to 42.
Decreased AMCAR's accuracy slightly to make CAR 4 looks more superior.
Decreased SG552's accuracy slightly.
Lowered HK416's ammo pick up rate.
Decreased WA2000's damage to 180. (Well it says .308 in its name)
Decreased Nagant's damage and improved ammo pick up rate and reduced recoil.
Increased SVD's rate of fire.
1/30: Reduced Strike 12's damage to 150.
Reduced AK12's damage to 60.
Reduced PARA SUB's damage to 50 (shorter barrel)
Increased RPK's damage to 75 (Longer barrel)
Increased M240 and HK21's damages to 86.
Increased ASVAL's damage to 77.
Reduced AKMSU's damage to 70.
Reduced 1887's damage to 185.
2/9: Tweaked foregrip for AR15 series, removed damage bouns.
Tweaked Barrels for Famas.
Tweaked Long Barrel for SCAR.
Tweaked m249's foregrip and long barrel.
Tweaked RPK's foregrip, remove damage bouns.
Tweaked HK21's long barrel, increased accuracy and damage.
2/9: Tweaked Galil sniper (Increased damage, accuracy, decreased stability) and CQB foregrip (increased stability)
Tweaked FAL sniper and cqb foregrip.
Tweaked Winchester long barrel. (increased damage, accuracy.)
Tweaked KSG's long barrel.
ADDED FIREMODE SWITCH FOR RPK.
DISABLED SINGLE FIRE MODE FOR AUG (doesnt exist in real life)
3/1: Further nerfed all shotguns' ammo pick up, but somehow it just feels strange because each pellet does full damage in this game, and a single pellet from buckshot no way has such huge damage as this mod does right now, so please give me more suggestion.
Reduced overall shotgun's damage, rebalanced snipers, changes are listed blow.
1887 increased total ammo to 30, decreased damage to 165
Short 870 decreased to 120
Ithaca decreased to 125
870 decreased to 125
Ksg decreased to 125
Judge decreased to 100
Most 12 gauge shotguns have a smaller damage range now, pump action will have higher ammo pick up than semi auto shotguns.
Sniper
All 338 caliber increased to 400
Increased model 70 to 350
Mosin to 300
All things are subject to change by feedback.
3/2: Slightly increased all weapons' damage by 1 or 2 points
Lowered some large caliber pistols damage.
Lowered some guns' ammo pick.
3/22: Improved 5.56mm rifles' damage to 55-56
Revert model 70, Mosin, svd, wa 2000's damage, yes a lot of them are trash now but it's from the 'tactical realism' perspective.
Increased 7.62mm rifles' damage to 90
Decreased AK12 and 74 ammo pick up slightly.
Increased ASVAL's damage to 80
Increased 7.62x51 lmg to 92 damage
Increased mg42's damage to 95
Increased m249 damage to 56
Increased all full size 9mm pistols' damage by 1 point
Decreased compact 9mm pistol+ppk's damage to 40 and 39
Changed new stats for M4/m16's long barrel (increased damage and accuracy, increased recoil)
Changed stats for M1928's black mods
Changed p90 long barrel stats.
Reworked G3 assault kits, it worked as a short barrel now (reduced accuracy and increased stability+concealment, nothing else since the only difference from the regular g3 is the barrel length)
4/1: Reverted compact 40 reloading time so it matches its animation
Increased damage on all grenade launchers
Increased damage on m202 rocket launcher.
4/13: Removed damage reduction from almost all suppressors.
Tweak new g3 reload time.
4/14: Removed some outdated scripts
recategorized attachment scripts
Added standalone versions of some popular weapons and suppressor only.
4/25: Decreased battle rifles' ammo pick up, increased damage for some sniper rifles.
Added ump suppressor, increased model 70 concealment
4/28: Added accuracy penalty for all weapons, some weapons are not effected, depends on weapons' size, caliber, and variants.
Added all akimbo weapons
Added new shoulder mounted machine gun. (5.56 rounds, 58 damage, no ammo pick up, has 1500 total ammo, high stability and low accuracy, able to shoot through enemy armor)
All battle rifles now have 30 percent chances shoot through armor (not shield, armor only)
P90 and MP7 has 20 percent armor piercing effect. (armor only)
Reduced capacity for ppk.
Tweaked damages for smg. (9x18 pp19 and .32 scorpion have the least 39 damage, and all 9x19 smgs will have 40-42 damage, depends on barrel)
Increased some semi-auto shotguns' damage to match other 12 gauge shotguns, some shorter shotguns like six 12 remains unchanged due to its shorter barrel.
Further rebalanced ammo_pick up rate.
4/28: Long barrel and short barrel now increase and decrease ammo capacity for 1887.
Increased damage for 5.56 caliber (55 is way too little, it's a rifle rounds, it should does more damage than any pistol rounds. )
Increased 762x51 damage to 95 and 97 (rifle and lmg). Minigun has 100 damage now
Increased damage to 100 for mg42, plus full armor piercing effect (not shield)
Added armor piercing chances for rifles, lmg, and .44 revolvers. It's a new way to balance weapons, the chance of shoot through armor will depends on caliber and weapon catagory. (7.62x51 does the most)
Added new stats for magazine attachments of M4, L85A2, F2000, and AKIMBO MAC 10,CZ805(https://modworkshop.net/mydownloads.php?action=view_down&did=21177 reference)
Tweaked Polymer magazine stats for AK.
Decreased .45's damage to 60-62.
4/30: Tweaked minigun long barrel and ksg long barrel
5/5: Changed magazine, foregrip, and CQB barrel stats for AK5
Surefire 60 rounds magazine now has the correct amount of bullets in amcar and m16
7/19: Added new flamethrower, nerfed old flamethrower's damage, and increased volume of the fuel tank.
8/17: Added MPX
8/28: Reduced long barrel shotguns' pellets number (12 to 8), short barrel shotguns and double barrel remain untouched. Reduced fuel capacity for two flamethrowers. Limited AA12 to full-auto only.
9/2: Increased Mosin, SVD, WA2000's damage. Decreased their ammo pick rate.
Adjust penetration values of all rifles to be more accurate on calibers.
Make TEC-9 full auto only.
HOTFIX: ALL LMG except RPK are full-auto only
9/9: All sights now give accuracy boost instead of stability
10/26: Added P7
10/29: Added MTAR 21 and new Double Barrel Shotgun.
Edited reloading time for L85 and MTAR
11/10: Fixed Akimbo MP7 extended mag
InVanilla V
Realistic Guns And Bullets Overhaul Fallout 4
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I just want to say thank you for making this mod. You deserve the most utmost respect for making PD2 playable. |
12-12-2018, 03:59 AM |
12-04-2018, 06:43 AM |
So I had the same issue that Lord Gore had, even if I removed all the other mods except for BLT and BeardLib. I decided to dig around a bit and found the issue. The original was modifiying the sight stats by using .stats = {} like self.parts.wpn_fps_upg_o_leupold.stats = {spread = 4, concealment = -6}. This automatically sets the stability stat to 0, but also sets everything else that isn't mentioned to 0 too, including the zoom. So I added the zoom values to the sights (I set the zoom values a shown on the Long Guide, and that seems to be correct) and that fixed the problem. Here is the link to my tweaked version with the sight maginification error fixed: https://gitlab.com/sona.351n/tactical-re..zoom-tweak |
11-10-2018, 04:08 AM |
11-09-2018, 08:43 PM |
Can't get the MPX's extended magazine to correctly add only 10 rounds, tried editing the code myself and it still won't work. Not sure why because the base code -should- be correct Also having an issue fixing the Akimbo MP7s extended mag too, neither filename I tried worked |
11-08-2018, 02:19 AM |
11-07-2018, 06:34 AM |
So I did more research and found out that sight magnification issue is caused by your mod or conflict with other mods. Anyway removing rebalanced code for scopes in Attachments.lua fixes the problem. |
Sorry, my bad. It's probaly some random bug with other mod or Overkill screwed something. I didn't change anything and now everything works fine. |
11-02-2018, 01:16 AM |
11-01-2018, 09:32 PM |
Hello. I've discovered strange bug with the mod. Sight magnification doesn't work at all. It's still playable with regular sight, but completely ruins sniper rifle sights. |
09-23-2018, 11:08 AM |
09-23-2018, 02:59 AM |
May I use these scripts to build my own rebalance mod (with my own formula) and post it on modworkshop? Blaze the Fox said he lost interest and would disappear since March, and I can't get contact with him since then. |
09-12-2018, 05:38 AM |
09-12-2018, 05:35 AM |
09-12-2018, 05:21 AM |
rebalance the new weapons like the signature mpx pls |
09-07-2018, 07:43 AM |
08-20-2018, 11:01 AM |
08-19-2018, 09:39 PM |
Whenever I download the 5.0 version, inside of the file it says it's the 4.9 version. Is there something wrong with the download? |
did greenghost21 ever get in contact with you? |
07-19-2018, 10:38 PM (Edited) |
Hey everyone. I'm looking for a good combat overhaul mod that is centered around realism and immersion. I would prefer for it to make combat challenging and really make me think about my engagements and what to do, but not fill the world with sponges.
Also, is there a good mod for AI combat behavior? I've used Arbitration, but it hasn't been updated in years and I've heard it doesn't mesh well with other mods anymore.
I have my eye on Better Locational Damage right now, but I wanted to keep my options open and see what others in the community think. I don't know if BLD is compatible (or even needs) something like Realistic Guns and Bullets Overhaul or Lunar Fallout Overhaul (two mods I really love). I don't want to install two mods that increase damage on top of one another so that everything in my world is one shot to the leg or something.
Aug 31, 2017 - Fixes an issue in which a computer that is running Windows 8.1, Windows Server 2012 R2, Windows 8, or Windows Server 2012 does not. Jun 13, 2014 - As mentioned, this fix has helped me in the past, when my Windows 8 laptop started returning the “USB device not recognized” error and none. Feb 18, 2015 - Click on the Power Management tab and uncheck the Allow the computer to turn off this device to save power box. If you have more than one USB Root Hub listed, you need to repeat these steps for each one. Click OK and then restart your computer. Try to reconnect the USB device and see if it is recognized. Windows Wally answers your questions about USB Device Not Recognized errors and tells you how to troubleshoot your PC in a few easy steps!' Usb device not recognized windows 8.1 device descriptor request failed. Nov 20, 2017 - 'USB Device not recognized: One of the devices attached to this computer has malfunctioned and windows does not recognize it.'