Armor Of The Ancients Wow
I am a big fan of heritage armor, i leveled a blood elf just to do the quest (already had me some max dwarves). I love that blizzard has decided to expand on the cultures of the various races in this universe. I hope to continue to see more examples of this, such as spell effects more reflective of the casters heritage. This shield is currently the best in the game, at least in terms of armor. It has 204 armor more than the next highest shield, and much easier to acquire for the casual player than killing Gruul. This is an arena reward (1,875 arena points).
Stamina in WoW
Stamina is the stat responsible for how many hit points your character has. Stamina converts to hit points for all classes, mobs, and NPCs at a rate of 1:10. In other words, one point of Stamina gives 10 hit points. There are many talents and abilities that will increase a players stamina by a percentage or flat value, but there are none that change the Stamina:HP conversion. Stamina is found on Blue Gems.
Agility
Agility is a melee-oriented stat that gives bonuses in the way of critical strike rating, attack power, dodge, and armor. Agility is a primary DPS stat for Hunters, Rogues, Feral Druids, and Enhancement Shamans. It is a secondary DPS stat for Warriors, Death Knights, and Retribution Paladins. It is a primary tanking stat for Feral Bear Druids (because of their main reliance on dodge and armor), and a secondary tanking stat for Death Knights, Protection Warriors and Protection Paladins. Note that Agility will never be found on Plate Tanking items, but occasionally shows up on non-armor pieces like Rings and Necks. As a general rule, if Agility is not listed as a primary stat for your class and spec there is no need to seek out gear, enchants, or gems that use it. Agility is found on red gems.
Strength
Strength is one of the standard stats, and most often found on Plate armor items. It is very rarely found on Rings, Necklaces, or Cloaks, and only sometimes found on Weapons. Strength has different uses depending on class and spec, but it’s main aspect is granting attack power to Warriors, Death Knights, Druids, and Paladins at the rate of 2:1. In other words every point of Strength gives two points of Attack Power.
For classes that can Block (mainly just Warriors and Paladins) Strength gives block value at a 2:1 rate (2 points of STR = 1 point of Block Value). Death Knights gain Parry Rating from Strength at a 4:1 rate (4 points of STR = 1 point of parry rating).
Strength is found on Red Gems.
Spirit
Spirit was originally designed to be the mana and health regeneration stat, but has been in some ways rebuilt in the expansions. The health regeneration component is vastly ignored, since it does not function while in combat, and health is much faster regained out of combat using food. Spirit mana regeneration is active in combat, but only five seconds after the last spell has been cast (timer starts at the beginning of a spell cast). This is called the Five Second Rule, or FSR. You’ll often come across the expression ooFSR meaning 'out of' – the time while in combat that mana is being regenerated through Spirit.
In Patch 3.1 it was decided that the ooFSR mana regeneration was too powerful, primarily as regards to healers, and it was drastically reduced. The vast majority of classes considered Spirit to be a useless stat, though it was given additional use through a Warlock’s Fel Armor and Demonic Aegis (30% of Spirit converted into Spellpower), and through a Mage’s Molten Armor (35% of Spirit is converted into critical strike rating). Shadow Priests benefit from Spirit because of Improved Spirit Tap which allows them to regenerate additional mana upon critical strikes while casting (inside FSR). Spirit is ignored by Holy Paladins, who favor their mana regeneration to come from critical heals and MP5, and therefore stack Intellect. It is also much less desired by Restoration Shamans who tend to prefer MP5 as well. Holy/Discipline Priests and Restoration Druids are a different story.
Druids
Restoration Druids have the Intensity talent, which allows them to have a percentage of their ooFSR regeneration while iFSR. Resto Druids also have the Living Spirit talent that further increases their Spirit by 15%. The Improved Tree of Life talent gives the Druid additional spellpower as a percentage of their Spirit.
Holy Priests get a lot from Spirit as well. Both Holy and Discipline healing Priests take the Meditation talent in the Discipline tree, which allows them to have a percentage of their ooFSR regeneration while iFSR. Holy Priests also get the Spiritual Guidance talent which gives them 25% of their Spirit as spellpower. Additionally Holy Priests get the Holy Concentration talent which, when proc’d, gives them 50% of their ooFSR regen while iFSR (on top of the 50% from Meditation). Finally, the Spirit of Redemption talent grants an additional 5% Spirit.
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Discipline Priests, however, only have two useful Spirit-related talents. The first is, of course, Meditation to help their iFSR regeneration. The second is Enlightenment, which increases their total Spirit by 6%. In general, Discipline healers will prefer gear with MP5, not spirit, but a balance is certainly required.
Spirit is found on Blue Gems.
Intellect
Intellect is a magic caster stat, pure and simple. It is useful for every single class that uses mana, so this even extends to Hunters and Enhancement Shamans. At it’s simplest, Intellect gives straight points of Mana, much like Stamina gives hit points. Each point of Intellect gives 15 Mana points for all classes, mobs, etc. Intellect also has other attributes. It grants spell critical strike rating, which at level 80 is roughly 1% critical strike chance per 167 points of Intellect.
In patch 2.4 Intellect gained another feature: It increases the amount of mana regenerated through Spirit, which ends up creating a lovely yet very complicated synergy between these twos tats. The math on this is incredibly complex and involves finding your base regen (which is level dependent) and doing lots of things to it, including multiplying and finding square roots. Unless you’re a mathematician you’re not gonna want me to even attempt to explain the formula. Instead, if you really want to know just how much the Intellect on a certain piece of gear is going to help or harm you (mana regeneration-wise) you can use an addon like Rating Buster which does all the math for you.
Let’s get back to the non-caster classes that use Intellect – Hunters and Shamans. For many hunters Intellect does nothing for them other than give them a mana pool. However, Marksman hunters (and other specs that choose to delve into the second tier of the Marksman talent tree) can get Attack Power from their Intellect, point for point. Enhancement Shamans are vastly melee based, though they cast a couple spells every now and then. For them, the Mental Dexterity talent also gives Attack Power for Intellect, point for point.
The final attribute of Intellect is that it increases that rate at which you learn weapon skills. This used to be noted in the tooltip and was removed without anyone really noticing, but testing still shows that even melee classes will gain weapon skills faster if they have an Intellect buff on them, so as ridiculous as it seems hit up a Mage before venturing out to raise your 1H Sword skill from 1-400.
Intellect is found on Yellow Gems.
This post is part of the series: Ultimate Guide to Stats and Attributes in World of Warcraft
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Not the Best Way to Get Yourself Noticed..
We All Want to Stand Out
When immersed in a massively multi-player game such as World of Warcraft, gamers naturally want to have a sense of individuality. Being able to customize one's character and stand out as unique is important. But in a game with a player base of over 8 million monthly subscribers, getting yourself noticed is no small feat.
Of course, you could always spend your time in-game dancing naked outside of your faction auction house. However, that isn't actually as much fun as it might sound.
The most common ways that players draw attention to themselves is by visually customizing their characters through gear transmogrification, vanity pets, and the mounts that they ride.
The World of Warcraft Trading Card Gameadds an added dimension to in-game personalization with the addition of rare loot cards that contain codes that are redeemable for exclusive mounts, battle pets, or novelty items.
Please Note: Since Blizzard announced in 2013 that it will no longer produce its trading card game, loot card prices can only be expected to rise in cost as they increase in scarcity.
Redeeming a Code for a Feldrake Mount
How Loot Codes Work
To obtain a TCG item from its loot code, you first must go to WoW's Promotion Page, choose the realm on which you wish to redeem the item, and enter in the 25-digit code from the card. This will then give you another code that you will use in-game. Now start up WoW, travel to Booty Bay, give Landro Longshot that second code, and voila! Your new item will appear in your bag.
TCG Mounts
Top Ten TCG Mounts
With more than 340 mounts in the game and more always being added, finding the mount that is perfect for you can be a daunting task. To aid you in your search, this article will examine the coolest of the cool: the ten most awe-inspiring of the ultra-rare TCG mounts.
The following mounts are sure to draw envious attention from your fellow gamers.
10. Savage Raptor
The Savage Raptor is obtained from the Savage Raptor card in the War of the ElementsTCG expansion.
This level 20 mount automatically adjusts speed to your highest land riding skill. It is probably most desirable to those who play Alliance characters since they have fewer raptor mounts available to them. Its skin is based on King Mosh in Un'Goro Crater. In this respect, it was unique. However, patch 5.2 introduced the Red Primal Raptor, an identical mount with a slightly different colored saddle.
The chance of obtaining this card is 1/264 booster packs, and it currently retails for around $125.
9. Wooly White Rhino
The Wooly White Rhino is obtained from the Wooly White Rhino card in the Icecrown TCG expansion.
This is an extremely eye-catching mount since it is the only rhino mount that exists in the game.
The chance of obtaining this card is 1/264 booster packs and, according to wowtcgloot.com, it currently sells for about $150.
8. Mottled Drake
The Mottled Drake is obtained from the Mottled Drake card in the Worldbreaker TCG expansion.
This handsome drake is a level 60 flying mount that adjusts its speed to your highest flying riding skill.
The chance of obtaining a Mottled Drake card is 1/264 booster packs and it currently sells for approximately $170.
7. Magic Rooster
Magic Rooster Egg is obtained from the El Pollo Grande card in the Fields of Honor TCG expansion.
This delightfully absurd level 40 land mount crows and scratches like a real-life rooster and adjusts its speed to your highest land riding skill.
The chance of obtaining an El Pollo Grande card is 1/264 booster packs and, according to wowtcgloot.com, it currently sells for around $180.
Amani Dragonhawk Mount
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6. Amani Dragonhawk
The Amani Dragonhawk is obtained from the Amani Dragonhawk card in the Twilight of the Dragons TCG expansion.
This is a beautiful, vibrantly colored level 60 flying dragonhawk mount. Since fewer dragonhawk mounts are available to Allaince players, this mount is likely to be particularly desirable to them.
The chance of obtaining an Amani Dragonhawk is 1/264 booster packs, and it is currently selling for around $160.
5. Blazing Hippogryph
The Blazing Hippogryph mount is obtained from the Blazing Hippogryph card in the Wrathgate TCG expansion.
This stunning level 60 flying hippogryph mount's tail feathers and hooves dance with flames. After this loot card was released, another fiery hippogryph was later introduced -- the Flameward Hippogryph (released in patch 4.1). However, although both are on fire, the two mounts do have different fire patterns and color schemes.
The chance of obtaining a Blazing Hippogryph card is 1/264, and it currently sells for around $175.
4. Feldrake
The Feldrake is obtainable from the Feldrake card in the War of the Ancients TCG expansion.
This gorgeous drake mount has a green glowing glyph above its head and claws that trail green vapor and embers when it moves. The Feldrake is a level 20 mount that adjusts speed to your character's highest riding skill. It is the only dragon mount that can be used as a land mount at level 20.
The chance of obtaining a Feldrake card is 1/264 booster packs and, according to wowtcgloot.com, it currently sells for about $185.
3. Corrupted Hippogryph
The Corrupted Hippogryph mount is obtained from the Corrupted Hippogryph card in the Crown of Heavens TCG expansion.
This cool-looking level 60 hippogryph mount is green with ominous glowing eyes and automatically adjusts its speed to your highest riding skill.
Armor Of The Ancients Wow
The chance of obtaining a Corrupted Hippogryph is 1/264 booster packs, and it is currently selling for about $140.
2. Spectral Tiger
The Spectral Tiger card is the only loot card that awards two mounts. Reigns of the Spectral Tiger and Reigns of the Swift Spectral Tiger are both awarded when a player redeems a Spectral Tiger card from the Fires of Outland TCG expansion.
The Reigns of the Spectral Tiger produces a level 20 (rare quality) mount; Reigns of the Swift Spectral Tiger produces the level 40 (epic quality) version which has extra armor on its legs and tail. Both the rare and epic version automatically adjust speed to your highest land riding skill and can be learned by same character.
The Spectral Tiger is the rarest of all loot cards, and it produces the most highly sought-after, prestigious, and expensive mount in all of World of Warcraft. The chance of obtaining a Spectral Tiger card is 1/484 booster packs, and it has been known to sell from anywhere between $550 to $1000.
So, why isn't the Spectral Tiger only number two? It's purely a matter of personal tastes, but I would argue that since it has been around for a long time now, it lacks a certain element of surprise. On my server, I have seen it a number of times over the years. This isn't yet the case, however, for number one..
1. Ghastly Charger
Released in February of 2013, The Ghastly Charger is the newest TCG mount, and it is bad-ass. Ghastly Charger's Skull is obtained from the Ghostly Charger card in the Betrayal of the Guardian TCG expansion.
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This level 20 spectral skeletal horse emits violet-colored vapor from its mane and hooves. It is usable as both a land and flying mount, adjusting to your highest riding skill.
The chance of obtaining a Ghostly Charger card is 1/264 booster packs and, according to wowtcgloot.com, it is currently selling for around $185.
© 2013 Alisha Adkins