Final Fantasy Tactics Advance 2 Jobs

23.07.2019

Part 2: Recommended: Exposition

Welcome all Warglings to the next chapter in our FFTA Adventure. In today's live stream we hope you had fun, as we had Adam take the clan to new heights, as we battled any type of monster or human. Final Fantasy Tactics A2: Grimoire of the Rift is a tactical role-playing game developed and published by Square Enix for the Nintendo DS handheld game console.Releasing in 2007 in Japan and 2008 in the West, the game is a sequel to Final Fantasy Tactics Advance and forms part of the Ivalice Alliance, a group of games set in the titular fictional universe.


Somewhere outside school two guys are grilling out a third man next to a cafe.
This is Mewt's dad, Cid.haha see what they did there I think Cid was an alcoholic in the original Japanese script and did something stupid while drunk. Here? He made a very ambiguous mistake or something.
But Cid is forgiven for [mistake]! He won't have to quit [job] at [company]!
Now he tells us, right after we beat Mewt to unconsciousness with snowballs.
Cid doesn't earn much money because his wife died and he's sad.
His only word to Mewt were along the lines of 'Hi! These your friends?'
Having a dead parent is no joke, and I have no intention of making light of it. And I know often much harder on the son than on the parent. But it doesn't necessarily turn you into a sad, depressed sack of tears for the rest of your life.
Doned has some disease which does.. something. It gives him an excuse to complain though.
Marche has a fucking skateboard, though. He's as rad as they come.
Ms. Radiuju is but a voice and a concept. Oh yeah, Marche's last name is Radiuju. Mr. Radiuju probably kicked helicopters or something else manly, until he kicked too many.
Marche doesn't care about making his brother friends, he only wants eldritch secrets.
Alright, let's see what the big deal is..
What we're dealing with here is a book so thick with Mist it's magicks could take out a continent. You don't recite random spells from it unless you want to end all life.
Doned Radiuju, feared warlock. His mortal enemy? The mason who builds staircases.
Mewt asks a hypothetical question. I'd pick Twilight so I could be with Jacob and-
Ritz shoots it down immediately. Way to kill the discussion.
Marche makes a recovery! I'd pick Dynasty Warriors so history is as cool as it should be.
All Mewt wants to wake up outside a town with no clothes and 400 gold.
So Ritz and Mewt get out. Nothing interesting happens until nighttime, when..
The book starts acting up on its own!
You just had to fuck with the Gran Grimoire, didn't you, Mewt? Now you're breaking the whole world!
The world reforms into a high-fantasy setting.
The people, too, are turned into various high-fantasy races.
Marche himself is given some bottom-tier equipment..
..And is dropped off in fantasy-land with no idea what just happened.
Marche blindly steps forward in this unusual world when..
He collides with a reptilian man!
And he makes the ultimate faux pas! Note the background characters fleeing the scene.
Marche is going to be beaten to death for what is essentially calling someone the N-word. Welp.
This moogle with a unique sprite steps in. He has seen too many battles in the race wars, and he can't bear to see another casualty.
If only this worked in real life, huh?
Marche has been in a suit of armor and is only dimly aware of it.
If he's in armor, he must like fighting! Bangaa logic, folks.
The ceremony is right now and Marche and this Bangaa will become husband and reptile. This guy who appeared out of nowhere will oversee the union.
Or maybe he'll just punch Montblanc, the Moogle, in the face.
Marche, master of fightingengaging the thesaurus.
'He's a lizard! I have a sword! There's a palm tree!'
This fight serves, in a sense, to introduce laws. Laws are an interesting idea implemented completely terribly.
Marche, done talking about proper nouns, sticks his sword in the Bangaa's back.
The other Bangaa attempts similar on Montblanc (who is still facing where Marche was standing) but Montblanc was fully healed during that conversation.
Montblanc takes the time to call down the wrath of the heavens, which the Bangaa Warrior dodges by doing.. nothing. The White Monk Bangaa isn't so lucky, and collapses from untreated wounds and strong electric charges.
He gets a judge point for making a person pass out. These points are presently useless.
Montblanc was healed during the chat about judge points. This poor Bangaa has a lot of work.
Rather than casting any more spells, Montblanc hits the Bangaa with his rod. The AI of FFTA is kinda dumb.
Marche pokes the Bangaa in the face, downing him and winning the battle!
After the fight, the White Monk uses a potion because, maybe, bleeding electrified blood isn't a good thing.
The law is uncaring and unflinching. This poor Bangaa is sent to the jail in Sprohm.
Montblanc knows what it's like inside the prison system. Inmates stab each other and the guards only cheer them on. Brutal rapes happen almost hourly and the victims are told to shut up and deal with it. Bangaas and Nu Mou form oppressive clans, attacking each other and anyone not with them. The only way out is to either die, or, somehow, serve your sentence and hope someone notices that you did.
After witnessing incarceration first hand, Montblanc gives Marche some exposition.
After a while, Montblanc gets tired of it and drags Marche towards some gameplay.
Clans are roving groups of sellswords, taking any odd job to get money. Bodyguards, tutors, miners, gardeners, if there's a job, they'll take it.
Marche, wanting to do some fighting, tutoring, mining, and gardening, wants to join the clan.
So that's where you guys come in!
The clan's default name is Nutsy, but I gave it an accurate name.
But anyway, you have the unique chance to name both Marche and his clan! Nine characters max. Nothing obscene. Shitballs joining Clan Fuckstick is really dumb.

Final Fantasy Tactics Advance Skills

GAME MECHANICS Vol. 2: Laws
In an effort to add variety to battles, various laws are in effect during battles. During that tutorial fight, the law 'Forbidden: Items/Recommended: Status' was in effect. What that means is that Items are not allowed and anyone who uses one will receive a penalty. On the other hand, extra judge points are rewarded when using a status inflicting spell, like poison, on the enemy.
For the first infraction of the law, the character gets a yellow card. This removes all their judge points and imposes a penalty. This penalty can be a gil fine, not receiving any gil from the battle, or permanently reducing a stat!
For the second infraction, or if the character KO's an enemy with a forbidden action, a red card is issued. The character is sent to the prison in Sprohm and Marche must either pay a very heavy gil fine or let them wait out their sentence. If Marche himself is imprisoned, the game ends instantly. I guess Montblanc doesn't cut it as leader anymore?
Right now, only one law is in effect. As the story progresses, two and later three laws will be in place during every battle and the laws themselves get broader.
The problem is that this rarely works towards your favor because the really dangerous enemies have unique ability sets which the law can't even pretend to touch and have special protection from imprisonment.
Some laws are just absurd, like Dmg2:Animal, preventing you from doing anything that harms any monster. You can't have monsters on your team, so the enemy only benefits from this.
Furthermore, the active laws are tucked away in a corner of a menu and nothing stops you from doing an illegal act. Later on, the laws can land in such a way that it forbids a character from doing anything simply because all of his abilities are outlawed. Bangaa are very vulnerable to this because 5 of their 7 abilities count as 'techs' and the other two are pretty weak.
Final Fantasy Tactics Advance
Developer(s)Square Product Development Division 4[1]
Publisher(s)
Director(s)Yuichi Murasawa
Producer(s)Yasumi Matsuno
Artist(s)Ryoma Itō
Hideo Minaba
Hiroshi Minagawa
Akihiko Yoshida
Writer(s)Kyoko Kitahara
Jun Akiyama
Composer(s)Hitoshi Sakimoto
Kaori Ohkoshi
Ayako Saso
Nobuo Uematsu
SeriesFinal Fantasy
Platform(s)Game Boy Advance
Release
  • JP: February 14, 2003
  • NA: September 8, 2003
  • PAL: October 24, 2003
Genre(s)Tactical role-playing
Mode(s)Single-player, multiplayer

Final Fantasy Tactics Advance[a] is a tactical role-playing game developed and published by Square (now Square Enix) for the NintendoGame Boy Advance. A spin-off of the Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel. The player assembles a clan of characters, and controls their actions over grid-like battlefields. Players are mostly free to decide the classes, abilities, and statistics of their characters.

The game's story centers on four children; Marche, Mewt, Ritz, and Doned, who live in a small town named St. Ivalice. The children are transported to a realm of the same name as their town, 'Ivalice', after discovering an ancient magical book. The story then focuses on the exploits of Marche as he attempts to return to the real world while facing opposition from those around him.

Tactics Advance is one of the initial products from the cooperation of Square and Nintendo made for the Game Boy Advance console; it was developed by the team brought over from the game company Quest Corporation. Following its release, Tactics Advance-themed merchandise was introduced. The game was positively received. It has a sequel, Final Fantasy Tactics A2: Grimoire of the Rift for the Nintendo DS.

Tactics Advance was re-released for the Nintendo Wii UVirtual Console on January 28, 2016 for Europe, Australia and North America with Japan on March 30, 2016.

  • 1Gameplay
  • 2Plot
  • 3Development

Gameplay[edit]

A screenshot of an early battle in Final Fantasy Tactics Advance

In Tactics Advance, turn-based tactical battles take place on a three-dimensional isometric field. The player takes the role of Marche, a clan leader; he must organize the clan's members and advance their status through missions that are offered in pubs.[2] The player competes against the computer's team in turn-based play, although unlike Final Fantasy Tactics characters execute their actions instantly.[3]

Missions are tasks undertaken by a clan. There are four types of missions: regular, encounter, dispatch, and area. In regular missions, Marche's entire party ventures to a particular location to do battle. Many of these missions are used to advance the story.[3][4] In encounter missions, Marche's group battles a rival mercenary clan by purchasing a mission or meeting them on the map. In dispatch missions, which do not involve battle, Marche temporarily sends away one member from his party. Area missions are usually a dispatch mission where Marche's clan can liberate certain regions to obtain bonuses and discounts at shops.

Some missions, typically dispatch missions, require a special item to be in possession in order to accept the mission. Others require a dispatch character to have a specific job class. In regards to items, this may mean another mission must be done to get an item that would allow you to perform the later mission.

The world map is initially empty except for the starting location; it is customized as the player wins location 'tokens' after certain missions. These tokens represent different terrains and settlements, such as plains, mountains, deserts, forests, and towns, that can be placed in slots on the world map. Items are rewarded to the player depending on the placement of the tokens.[2][3] Ivalice also introduces areas called jagds, lawless slums that Judges avoid. Jagd is a German word which means the hunt. Jagds are the only places in the game in which a character can die; everywhere else, they are protected from death by the Judges and are simply knocked out.

Tactics Advance also offers multiplayer capability for two players. Players may cooperate or compete using a link-cable peripheral, and also trade items and party members. Additional missions and items are also offered when players link.[2]

Job system[edit]

There are 34 'jobs' in Tactics Advance that govern a character's stats, equipment, and abilities. Most items that can be equipped have various abilities assigned to them, each available for use by characters of a certain job while the item is equipped. When a battle is completed, characters will receive Ability Points (AP) distributed over their currently equipped weapons or items (such as armor). Once a target amount of AP has been accumulated for a given ability, the character will master that ability, allowing the character to use them at any time, regardless of items equipped and job chosen. Mastery of abilities in different jobs will eventually allow the character access to more jobs. For example, if a human unit wishes to change jobs to Paladin, it needs to master at least two 'action' abilities from the Soldier job.[5]

Units have a primary job which determines the stat boosts they receive when they level up and the attributes associated with that class. A unit may also have a secondary job set of abilities, where it can use any abilities of the selected job, but with the stat profile of the primary job. For example, an Assassin with a Sniper secondary job could use abilities from both jobs, but has the stat profile and appearance of an Assassin, its primary job. This may deny the use of some abilities depending on their equipped weapon. In the previous example, any abilities that require the possession of a great bow, will not be allowed for use if the character has a Katana equipped.[5]

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Tactics Advance also introduces five playable races: Humans, the small rodentlike Moogles, the strong lizard-like Bangaa, the agile rabbit-like Viera, and the magically-skilled Nu Mou. Certain jobs are only available to certain races. Along with the abilities obtained with experience, each race has a guardian beast called a 'Totema' to represent whom and which can be summoned to whose aid when a member of that race has 10 Judge Points, that is after your clan has defeated that Totema as part of the main story line.[6]

Laws[edit]

One arbitrary game mechanic of Tactics Advance is the Laws system. Laws are set by Judges, invincible arbiters present at each battle, with some exceptions. Laws may forbid the use of certain weapons, items, elemental spells, or status changes. Breaking a law results in punishment by Carding, the receipt of a red or yellow card. Imprisonment happens if a character infringes a law twice or knocks out another unit with a forbidden ability or weapon. However, Jagds have no Judges or laws; units knocked out in the Jagds will die and permanently leave the clan if they are not revived by the end of the battle.[7]

To offset the difficulty of having things forbidden for use, there are certain things that are recommended by the Judges, and therefore grant Judge Points if used. Judge Points (JP) are used to carry out combos with nearby allies or to summon a Totema. JP are also received upon knocking out an opponent. Later in the game, the player gains the ability to use law cards, which can add laws, and anti-law cards, which can nullify laws that are already in effect.[7]

Plot[edit]

Final Fantasy Tactics Advance 2 Jobs

Characters[edit]

The story of Tactics Advance revolves around three primary characters: Marche Radiuju, the main character who battles the dream worlds of his friends; Ritz Malheur, a stubborn girl who speaks her mind and changes sides in her struggle for self-acceptance; and Mewt Randell, a boy whose mother died that discovers a magical entity that changes the world into the world of Ivalice. There are also secondary characters, such as Doned Radiuju, Marche's little brother who does not desire to return to the real world, since he is sick in the real world and healthy in the dream one; and Cid Randell, Mewt's father who becomes the Judgemaster of Ivalice.[6]

Within Ivalice, there are other characters that help advance the plot. Some characters befriended Marche, such as the moogles Montblanc and Nono; Ezel Berbier, a Nu Mou troublemaker and self-proclaimed genius; and Shara, a Viera archer who befriends Ritz. There are other characters who antagonize Marche, including Babus Swain, a Nu Mou Royal mage in Mewt's service; Llednar Twem, a mysterious enforcer who replaces the Judges when they become independent of the Palace; and Queen Remedi, who is the ruler of Ivalice and was in the Gran Grimoire itself in a form modeled after Mewt's deceased mother.[6]

Story[edit]

Ivalice is a world created by four ordinary children: Marche Radiuju, a new student and resident of St. Ivalice and its school; Mewt Randell, a shy boy still attached to the memory of his late mother; Ritz Malheur, an assertive and outspoken classmate of Marche and Mewt; and Doned Radiuju, Marche's younger, handicapped brother and a big fan of fantasy novels and video games. Mewt comes across a dusty old tome in a local used bookstore and eagerly wishes to show it to his friends. Unaware that the book is the legendary Gran Grimoire, Mewt brings the book over to Marche's house along with Ritz. The old book is written in a language none of them have ever seen before, and a single inscription reads: 'Alta oron, Sondus kameela'.[8] The next morning, Marche wakes up in the world of Ivalice. The fantasy Ivalice is supposedly a reincarnation of Mewt's memories from a Final Fantasy game.[9]

Marche is separated from the others, and immediately begins a quest to return home. Even after realizing how much better his life is in the new Ivalice, he believes that none of it is real and is even more determined to return to his home when he realizes that everyone in town has been dragged into the dream as well, many of whom are now suffering under Mewt's rule or are being slaughtered by the adventuring Clans that populate the world.[10] The other children, and Mewt's father Cid, slowly realize through Marche's efforts that the world has been shaped according to their wishes. Mewt is no longer being teased, is reunited with his deceased mother, and is now the Prince of Ivalice; Ritz no longer has her white albinic hair, instead having the silky red hair which she always wanted; Doned can now walk and is no longer sickly; Marche is suddenly athletic and popular; Cid is the highest-ranking official in the nation; and all of them now live in Final Fantasy, the video game the children all love.[11]

Eventually Marche succeeds in his quest to return Ivalice to normal. He achieves this by destroying the crystals, or world threads, of Ivalice, defeating Llednar Twem (the manifestation of Mewt's negative emotions), and killing the Li-Grim, the physical manifestation of the book's wish-based magic that had been masquerading as Mewt's mother, Queen Remedi.[12] He teaches the other children in the process that they cannot live in fantasy but must learn to live with their misfortunes in reality. The other children are wiser from the experience, as the ending reveals them all to have become happy with themselves.

In addition to the main plot, there are two side plots: the Redwing Arc and the Judge Arc. The Redwing Arc centers around the Redwings clan, a foreign crime ring, their subordinate clan Borzoi, and their smuggled foreign monsters. The other is the Judge Arc, unlockable after beating the main three hundred missions. This serves as an alternative ending where Marche never goes on his quest and stays in Ivalice, overthrows several corrupt judges, and becomes next in line for Cid's judge sword.[13]

Development[edit]

Rumors of the game's development began when Square announced its publishing agreement with Nintendo, and it was later confirmed by the producer Matsuno. The development team of Tactics Advance, Square's Product Development Division 4, was constructed from employees of Quest Corporation, and work began in February 2002.[1][14] This comes after Quest announced the handover of its software development team to Square, of which the former is famed for its Tactics Ogre series.[15] Initially thought of as a port of Final Fantasy Tactics, Final Fantasy Tactics Advance is developed with an entirely new storyline and setting, and received significant changes to make it more user-friendly for the GBA handheld console; e.g. a quick-save function.

Final Fantasy Tactics Advance uses the gameplay of Final Fantasy Tactics, but introduced certain changes such as a customizable map for the world of Ivalice. While built for the Game Boy Advance, Final Fantasy Tactics Advance's graphics are vibrantly colored and extensively detailed, and though environments and characters are wholly sprite-based, facial expressions are easily identifiable and many motion frames have been given to create a smooth animation.[16][17] The game also introduced an option to switch between three display modes. Two of the modes are optimized for gameplay on Game Boy Advance and the new Game Boy Advance SP respectively, and there's also a TV mode for better color display while playing this game into a television screen by using a Game Boy Player which, must be attached to a Game Cube for this to work.[18]

In Japan, Final Fantasy Tactics Advance's story was expanded and broadcast in Japanese radio stations. The radio drama entitled Final Fantasy Tactics Advance Radio Edition was broadcast in four radio stations within Japan from early January 2003 to late March 2003.[19]

Music[edit]

The music in Final Fantasy Tactics Advance was primarily composed by Hitoshi Sakimoto, with additional music contributed by Kaori Ohkoshi and Ayako Saso; Nobuo Uematsu provided the main theme.[20] The Final Fantasy Tactics Advance Original Soundtrack album was released by DigiCube on February 19, 2003. It spans 74 tracks and has a duration of 2:05:27. The first disk includes every song from the game, as it sounds through the Game Boy Advance hardware. The second disk contains fully orchestrated versions of 32 of the same 42 tracks.[21] A new agearrangement album entitled White: Melodies of Final Fantasy Tactics Advance, a selection of musical tracks from the game arranged by Yo Yamazaki, Akira Sasaki, and Satoshi Henmi, was released by SME Visual Works on February 26, 2003. White spans 11 tracks and has a duration of 46:10.[22] Within the game, the classical-themed soundtrack is compressed into MIDI file format. Simple sound effects are used during battles, and there are no voices or speech within the game.[4]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings88%[23]
Metacritic87/100[24]
Review scores
PublicationScore
Edge7/10[25]
EGM9/10[26]
Famitsu34/40[27]
Game Informer9.5/10[28]
GameSpot8.2/10[29]
IGN9/10[30]
Nintendo World Report7.5/10[31]
X-Play[32]
RPGFan8.1/10[33]
GameNOW10/10[34]

Final Fantasy Tactics Advance sold over 440,000 copies during its year of release in Japan, with nearly 225,000 units being sold in its first week alone.[35][36] By August 6, 2004, more than 1 million units of the game were sold in North America and Europe together.[37] In the United States alone, the game sold 660,000 copies and earned $22 million by August 2006. During the period between January 2000 and August 2006, it was the 40th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.[38]

The game was well received among the gaming community, widely regarded to feature an outstanding combination of music, graphics, gameplay, and storyline. Final Fantasy Tactics Advance won Best Handheld Game at the 7th Annual Interactive Achievement Awards in 2004.[39] It was also rated as outstanding by IGN (9.0 out of 10) and given 5 out of 5 by GameSpy. In 2007, Final Fantasy Tactics Advance was named 14th best Game Boy Advance game of all time in IGN's feature reflecting on the Game Boy Advance's long lifespan.[40] It was also rated the 67th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[41]

Reviewers were pleased with graphics and visuals of Final Fantasy Tactics Advance; GameSpot adding that the battles are 'clear and colorful', and character jobs are easily identified, though gameplay becomes slow when too many character sprites are in one screen.[3] The gameplay is also lauded for retaining the elements of Tactics Ogre yet offers freedom to players to develop characters as they wish.[3]GameNOW said that the game 'lives up to its legacy—and then some', and called it 'easily one of the best GBA games around'.[34] Criticism was thrown to the game's menu, which was cluttered with complicated options in organizing the clan members, and did not detail out statistics for characters and equipment.[4] Some reviewers thought there are too many character jobs since some jobs overlap one another and certain abilities are redundant.[42]

Legacy[edit]

Ffta2 Job Stat Growth

In 2007, a sequel to Final Fantasy Tactics Advance was released for the Nintendo DS as part of the Ivalice Alliance series, Final Fantasy Tactics A2: Grimoire of the Rift. While the story focuses on different characters than Advance, several characters from the game appear in cameo roles, such as Montblanc and Mewt.[43] Montblanc also appears in Final Fantasy XII as the leader of Clan Centurio.

To commemorate the release of Final Fantasy Tactics Advance in Japan, several pieces of merchandise were introduced exclusive for the region: web money cards, posters, character card collections and a set of twenty pin badges.[44][45][46] Square and Nintendo also announced a limited-edition Final Fantasy Tactics Advance-themed Game Boy Advance SP package to commemorate the game and the console's launching in February 2003.[47] A Japanese-exclusive adaptation of the game's story in radio drama form was also released. It was aired in January to March 2003. The series was released by DigiCube on CD in four separate parts, with some changes to plot details.[48]

Notes[edit]

  1. ^Japanese: ファイナルファンタジータクティクスアドバンスHepburn: Fainaru Fantajī Takutikusu Adobansu?

References[edit]

  1. ^ ab「ファイナルファンタジータクティクス アドバンス」世界市場で出荷150万本突破!(PDF) (in Japanese). Square Enix Co., Ltd. 2003-11-18. Archived from the original(PDF) on 2006-05-06. Retrieved 2011-02-11.
  2. ^ abcHarris, Craig (2003-09-05). 'Final Fantasy Tactics Advance Review'. IGN.com. Retrieved 2007-07-24.
  3. ^ abcdeKasavin, Greg (2003-09-08). 'Final Fantasy Tactics Advance Review'. GameSpot.com. Retrieved 2007-07-24.
  4. ^ abcBogdanowicz, Robert (2003-10-02). 'Final Fantasy Tactics Advance Review'. RPGFan.com. Retrieved 2007-07-24.
  5. ^ abDunham, Alexis. 'Final Fantasy Tactics Advance Guide'. IGN. p. 3. Retrieved 2009-10-09.
  6. ^ abcDunham, Alexis. 'Final Fantasy Tactics Advance Guide'. IGN. p. 2. Retrieved 2009-10-09.
  7. ^ abDunham, Alexis. 'Final Fantasy Tactics Advance Guide'. IGN. pp. 6–10. Retrieved 2009-10-09.
  8. ^Marche: I can't read these letters at all! Maybe they're some kind of magic spell! / [..] / Mewt: ...Alta oron. Sondus kameela..It sure sounds like magic! Square (2003-09-08). Final Fantasy Tactics Advance. Game Boy Advance. Square Co.
  9. ^Marche: Well, it's just..I've seen a bangaa, but in a computer game, not reallife! / Moogle: Kupo? / Marche: It's called 'Final Fantasy.' It's not real. Not really. It's like a pretend world, with heroes and monsters.. / Moogle: So you're saying here is just like your pretend world? / Marche: Yeah, come to think of it, it's just like in the game! Square (2003-09-08). Final Fantasy Tactics Advance. Game Boy Advance. Square Co.
  10. ^Marche: What? You mean you'd rather stay here? / Ritz: Yeah. I like this world. Don't you, Marche? / Marche: Well, I.. / Ritz: If you want to turn everything back to normal.. Go ahead. But don't expect me to help you. Square (2003-09-08). Final Fantasy Tactics Advance. Game Boy Advance. Square Co.
  11. ^Marche: Mewt? Prince Mewt? 'My world'? This world must be a reflection of Mewt's desires! His mom's still alive, everyone does what he says... I'm living in Mewt's dream! So if I change the world back to the way it was.. I'm destroying his dream world! No wonder he doesn't want me here.. Square (2003-09-08). Final Fantasy Tactics Advance. Game Boy Advance. Square Co.
  12. ^Marche: I came to destroy that crystal.. or World-Thread or whatever you call it. And I'm not leaving until I do! Square (2003-09-08). Final Fantasy Tactics Advance. Game Boy Advance. Square Co.
  13. ^Marche: It's over. / Cid: Thank you, Marche. You went above and beyond the call of duty. Marche: Not at all! I was glad I was able to help. / Cid: You know.. / Marche: What? / Cid: I would give you my judge sword. Square (2003-09-08). Final Fantasy Tactics Advance. Game Boy Advance. Square Co.
  14. ^Harris, Craig (2002-03-27). 'Famitsu Confirms Final Fantasy Tactics GBA'. IGN.com. Retrieved 2007-07-24.
  15. ^'Square acquires Quest's software development division'. GameSpot. 2002-06-19. Retrieved 2007-07-24.
  16. ^Torres, Ricardo (2002-09-20). 'TGS 2002: Hands-onFinal Fantasy Tactics Advance'. GameSpot.com. Retrieved 2007-07-24.
  17. ^Harris, Craig (2003-08-26). 'Final Fantasy Tactics Advance'. IGN.com. Retrieved 2007-07-24.
  18. ^Winkler, Chris (2003-01-19). 'New Final Fantasy Tactics Advance Details Announced'. RPGFan.com. Retrieved 2007-07-24.
  19. ^Winkler, Chris (2003-12-20). 'Final Fantasy Tactics Advance Goes Radio'. RPGFan.com. Retrieved 2007-07-24.
  20. ^'Final Fantasy Tactics Advance Tech Info'. GameSpot. Retrieved 2009-10-05.
  21. ^Vardaro, Richard. 'Final Fantasy Tactics Advance OST'. RPGFan. Retrieved 2008-03-28.
  22. ^Gann, Patrick. 'White: Melodies of Final Fantasy Tactics Advance'. RPGFan. Retrieved 2008-03-28.
  23. ^'Final Fantasy Tactics Advance for Game Boy Advance'. GameRankings. CBS Interactive. Retrieved 2014-03-21.
  24. ^'Final Fantasy Tactics Advance for Game Boy Advance Reviews'. Metacritic. CBS Interactive. Retrieved 2014-03-21.
  25. ^'Final Fantasy Tactics Advance Review'. Edge Magazine (130): 105. December 2003. ISSN1350-1593.
  26. ^Bettenhausen, Shane; Hsu, Dan; Mielke, James (October 2003). 'Final Fantasy Tactics Advance Review'. Electronic Gaming Monthly (171): 166. ISSN1058-918X.
  27. ^'RPGamer > Japandemonium - Second Season'. Rpgamer.com. Retrieved 2008-10-13.
  28. ^'Final Fantasy Tactics Advance'. Game Informer: 124. September 2003.
  29. ^'Final Fantasy Tactics Advance Review'. GameSpot. 5 September 2003. Retrieved 7 June 2015.
  30. ^Harris, Craig. 'IGN: Final Fantasy Tactics Advance Review'. Gameboy.ign.com. Retrieved 2008-10-13.
  31. ^'Game Rankings - External Link'. Gamerankings.com. Retrieved 2008-10-13.
  32. ^'G4 - X-Play - Reviews'. G4tv.com. Retrieved 2008-10-13.
  33. ^'RPGFan Reviews - Final Fantasy Tactics Advance'. RPGFan. Retrieved 2008-10-13.
  34. ^ abLopez, Miguel (October 1, 2003). 'It don't get much more real'. GameNOW. Archived from the original on May 4, 2004. Retrieved April 12, 2010.
  35. ^'2003 Top 100 Best Selling Japanese Console Games'. The-MagicBox.com. Retrieved 2008-09-07.
  36. ^Wollenschlaeger, Alex (February 20, 2003). 'Japandemonium - Off the Hook'. RPGamer.com. Retrieved 2008-09-07.
  37. ^'Annual Report 2004'(PDF). Square-Enix.com. August 6, 2004. Archived from the original(PDF) on December 6, 2008. Retrieved 2008-12-20.
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External links[edit]

  • Final Fantasy Tactics Advance at Metacritic
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Final_Fantasy_Tactics_Advance&oldid=902844224'
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