Dark Forces 2 Mods
The Dark Forces Mod aims to recreate the levels and playing experience of the LucasArts game 'Dark Forces' using the modern 3D engine found in the game Jedi Knight: Jedi Academy. This demo contains the first 6 levels of the game. This is the third release by the Dark Forces Mod Team, who, in November 2002.
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SkyUI
Elegant, PC-friendly interface mod with many advanced features.
SkyUI
Elegant, PC-friendly interface mod with many advanced features.
Immersive Armors
Immersive Armors seeks to drastically enhance the variety of armors in the world of Skyrim in a lore friendly way. The goal of every set is to blend into the lore, balance, and feel of the game for the most immersive experience possible.
Immersive Armors
Immersive Armors seeks to drastically enhance the variety of armors in the world of Skyrim in a lore friendly way. The goal of every set is to blend into the lore, balance, and feel of the game for the most immersive experience possible.
A Quality World Map and Solstheim Map - With Roads
Greatly improves the quality of the World Map, including accurate hand-drawn roads. Choose between having All Roads, or just the Main Roads. Also includes the Solstheim map from the Dragonborn DLC. Installer support for NMM, MO, and Wrye Bash. Version 9.0
A Quality World Map and Solstheim Map - With Roads
Greatly improves the quality of the World Map, including accurate hand-drawn roads. Choose between having All Roads, or just the Main Roads. Also includes the Solstheim map from the Dragonborn DLC. Installer support for NMM, MO, and Wrye Bash. Version 9.0
ApachiiSkyHair
New Female and Male Hairstyles for Humans, Elves and Orcs. Converted hair from Sims2 and Sims3.Standalone version.
ApachiiSkyHair
New Female and Male Hairstyles for Humans, Elves and Orcs. Converted hair from Sims2 and Sims3.Standalone version.
Fores New Idles in Skyrim - FNIS
No custom animation possible for Skyrim? Wrong. FNIS Behaviors allows to add different types of animations to the game: idles/poses, sequenced, furniture, paired, killmoves, creatures, and others.
Fores New Idles in Skyrim - FNIS
No custom animation possible for Skyrim? Wrong. FNIS Behaviors allows to add different types of animations to the game: idles/poses, sequenced, furniture, paired, killmoves, creatures, and others.
Skyrim HD - 2K Textures
The most downloaded high resolution texture mod for skyrim.
Skyrim HD - 2K Textures
The most downloaded high resolution texture mod for skyrim.
Immersive Weapons
Immersive Weapons seeks to drastically enhance the variety of weapons in the world of Skyrim in a lore friendly way. The goal of every addition is to blend into the lore, balance and feel of the game for the most immersive experience possible.
Immersive Weapons
Immersive Weapons seeks to drastically enhance the variety of weapons in the world of Skyrim in a lore friendly way. The goal of every addition is to blend into the lore, balance and feel of the game for the most immersive experience possible.
RaceMenu
Complete overhaul to the character creation menu including new customization features such as multiple RGBA warpaints, body paints, hand paint, and foot paints. (Requires SKSE)
RaceMenu
Complete overhaul to the character creation menu including new customization features such as multiple RGBA warpaints, body paints, hand paint, and foot paints. (Requires SKSE)
Climates Of Tamriel - Weather - Lighting - Audio
The #1 Weather & Lighting overhaul for Skyrim.
Climates Of Tamriel - Weather - Lighting - Audio
The #1 Weather & Lighting overhaul for Skyrim.
Alternate Start - Live Another Life
Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen.
Alternate Start - Live Another Life
Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen.
Cloaks of Skyrim
Adds almost 100 new styles of cloak to the world of Skyrim, via crafting, levelled-lists, and static loot. They are lore-friendly and enchantable, and more are being added with every update. The aim of this mod is to provide some variety and flavour to the world, as well as the chance to wear a stylish cloak and quite literally keep the cold out.
Cloaks of Skyrim
Adds almost 100 new styles of cloak to the world of Skyrim, via crafting, levelled-lists, and static loot. They are lore-friendly and enchantable, and more are being added with every update. The aim of this mod is to provide some variety and flavour to the world, as well as the chance to wear a stylish cloak and quite literally keep the cold out.
Static Mesh Improvement Mod - SMIM
A massive project to greatly improve the appearance of countless static 3D models in Skyrim. Basically, this is my attempt to make the Skyrim architecture, clutter, furniture, and landscaping much nicer.
Static Mesh Improvement Mod - SMIM
A massive project to greatly improve the appearance of countless static 3D models in Skyrim. Basically, this is my attempt to make the Skyrim architecture, clutter, furniture, and landscaping much nicer.
Realistic Ragdolls and Force
(ESP plugin)Reduces the extra force applied on ragdolls to a more reasonable level(MESH)Replaces ragdolls so that they bend and twist realistically and fall at a faster velocity, and increases friction to fix ice-like ragdoll sliding
Realistic Ragdolls and Force
(ESP plugin)Reduces the extra force applied on ragdolls to a more reasonable level(MESH)Replaces ragdolls so that they bend and twist realistically and fall at a faster velocity, and increases friction to fix ice-like ragdoll sliding
Enhanced Lights and FX
Enhanced Lights and FX has the goal to create a more dramatic and realistic mood to the Skyrim lighting.
Enhanced Lights and FX
Enhanced Lights and FX has the goal to create a more dramatic and realistic mood to the Skyrim lighting.
Skyrim Flora Overhaul
More detailed trees and flora.
Skyrim Flora Overhaul
More detailed trees and flora.
Mod Organizer
Mod Organizer (MO) is a tool for managing mod collections of any size.
Mod Organizer
Mod Organizer (MO) is a tool for managing mod collections of any size.
HDT Physics Extensions
is an SKSE plugin that applies the existing Havok physics engine (not generic animations) to other uses in Skyrim. Swishing hair, flowing skirts, or the ever popular bouncing boobs.
HDT Physics Extensions
is an SKSE plugin that applies the existing Havok physics engine (not generic animations) to other uses in Skyrim. Swishing hair, flowing skirts, or the ever popular bouncing boobs.
ShowRaceMenu Precache Killer
This mod keeps the game from CTD when start showRaceMenu. You can use many hair Mods, and almost no delay. It does not effect any other mods.
ShowRaceMenu Precache Killer
This mod keeps the game from CTD when start showRaceMenu. You can use many hair Mods, and almost no delay. It does not effect any other mods.
Unofficial Skyrim Legendary Edition Patch
A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Legendary Edition. The goal of the Unofficial Skyrim Legendary Edition Patch (aka USLEEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.
Unofficial Skyrim Legendary Edition Patch
A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Legendary Edition. The goal of the Unofficial Skyrim Legendary Edition Patch (aka USLEEP) is to eventually fix every bug with Skyrim and its 3 DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.
UFO - Ultimate Follower Overhaul
Set of enhancements to the follower system, for better and expanded follower use. Lotta stuff here so read the description for what you get and how.
UFO - Ultimate Follower Overhaul
Set of enhancements to the follower system, for better and expanded follower use. Lotta stuff here so read the description for what you get and how.
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Star Wars: Dark Forces
Publication information
Developer(s)
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Game engine
Release date
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Modes
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Star Wars: Dark Forces is a first-person shooter computer game released on February 28, 1995, by LucasArts. The game introduces the character of Kyle Katarn, a former Imperial Stormtrooper and agent, now a mercenary for hire in the service of the Rebel Alliance. The story takes place both just before and mostly after the events of Star Wars: Episode IV A New Hope.
Opening crawlEdit
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SynopsisEdit
Kyle Katarn infiltrates an Imperial base on the planet Danuta, in order to steal the Death Star plans. The Mission to Danuta results in Rebel possession of the plans that would later be given to PrincessLeia and the destruction of the Death Star.
After the Battle of Yavin, Kyle is again contacted by Mon Mothma to investigate an Imperial assault on the Tak Base of Talay, using a type of Imperial trooper never encountered previously. After the attack on Tak Base Kyle infiltrates the ruins of the base and discovers a prototype dark trooper weapon. The initials 'M.R.' are discovered on it, which are found to stand for MoffRebus, an infamous Imperial weapons engineer. This investigation reveals the dark trooper project, led by GeneralRom Mohc, and this leads Katarn to Anoat, where he finds the Moff hiding in the sewage system of Anoat City.
During interrogation, Moff Rebus reveals the location of a testing facility for the mineral phrik, used in the construction of dark troopers, on the planet Fest. After obtaining a sample of this mineral, Kyle is led to the Gromas system, where phrik is mined and the phase-I dark troopers are manufactured. After the destruction of this facility, Crix Madine is found to have been captured by the Empire and sent to an Imperial detention center on Orinackra. Once Kyle has rescued Madine, he provides Kyle with critical information regarding the dark trooper project.
Kyle travels to the Ramsees Hed docking port on Cal-Seti, which is used for Imperial runs to the frozen planet of Anteevy, where the second phase of dark trooper construction was completed. After smuggling himself aboard an Imperial ship, Kyle reaches Anteevy and destroys the Ice Station Beta facility. He is afterwards led to Nar Shaddaa, where he obtains a Nava card. At this point in the scenario, the Empire has placed a large bounty on his head, and as he pulls out of Nar Shaddaa, the Moldy Crow is captured by Jabba the Hutt in the Star Jewel.
Here, Kyle is stripped of his weapons and has to fight hand-to-hand with a kell dragon. After obtaining his weapons, he and Jan Ors escape to Coruscant, the only place where Kyle can insert the Nava Card into a decoder to reveal data chips used for additional information. On his way to his ship, Kyle finds the Crow missing and Boba Fett (hired by Mohc) waiting for him. He defeats Fett after a hard fight and then travels to the Imperial Fuel Station Ergo, where he sneaks onto the Executor. From here, he smuggles himself aboard the Arc Hammer, where the third and final phase of the dark troopers is being overseen.
Finally, Kyle faces Rom Mohc, spearhead of the operation (who is using the only phase-III dark trooper exoskeleton in existence), and defeats him. Kyle proceeds to blow up the Arc Hammer and escape. Watching from the Executor, Darth Vader comments that this 'is an unfortunate setback' and somewhat prophetically notes that 'the Force is strong with Katarn.'
For his actions and bravery in the face of defeat, Mon Mothma awards Kyle the Star of Alderaan.
LevelsEdit
Unlike many other Doom-based games, Dark Forces attempts a realistic approach: The missions follow a certain storyline, sometimes interrupted by videos to progress the tale. Each mission has its own briefing and objective. The levels were designed to represent actual bases, mines, facilities, and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba's ship, Coruscant, etc.
DevelopmentEdit
Dark Forces was released during the hype started with Doom a year earlier. Often labeled a 'Doom clone' like other games following that trend, Dark Forces may have been created to counter the many unofficial Star Wars–themed WADs for Doom. LucasArts is rumored to have reverse-engineered the Doom engine to find out how to build their own. The 'Jedi Engine' was more advanced than that of Doom. It allowed designers to construct overlapping sectors ('room-over-room') to create multistory buildings, bridges, and similar structures; most earlier first-person shooter engines, such as Doom, do not support this ability. The Jedi Engine does not support perspective correction when looking up and down.
Doom had shared textures for all levels, one solid objective (which was simply to move from entry to exit), and maps which were designed often very abstractly, with the architecture often somewhat unrealistic. The levels of Dark Forces each had their own unique texture sets that were rarely reused, their own briefings and objectives which often varied, and maps which were designed to represent actual bases, mines, facilities, and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba's ship, Coruscant, etc.
Several cinematics reused images from earlier games, such as Star Wars: X-Wing (Vader's talking animation with Mohc and Mon Mothma's awarding cutscene) and Star Wars: TIE Fighter (Vader's closeup in the final cutscene). Like TIE Fighter, several space scenes in Dark Forces were 3D-rendered. Not until Star Wars: Rebel Assault II: The Hidden Empire did LucasArts began using original filming with actors and stunts.
Lead artist and author Justin Chin stated that weapons like the Bryar pistol and Packered mortar gun were named after his personal favorites, such as composer Gavin Bryars and 1950s Packard automobiles, respectively.[1]
A character named Ruu San was meant to appear in the game, and was briefly described as an antagonist of Kyle Katarn in the article Revving Up the 'Jedi Engine' in Star Wars Galaxy Magazine 1. However, she did not appear in the final release of the game.
All Dark Forces cheat codes start with LA-
(LucasArts), paralleling the cheat codes of id Software titles, which always began with ID-
.
ReleaseEdit
George Lucas appeared on CNN's Future Watch show and demonstrated/promoted the game. Lucas and Daron Stinnett also promoted it in Disneyland when they traveled there for the opening of the Indiana Jones train.
The first mission was released independently as a demo of the game. The intro of the demo is different from the published product in that it contains a Rambo-ish cutscene showing Kyle preparing his gear for the mission. This was omitted from the final game. The reason for this is not clear since the files of that sequence already exist in the CD. However, it's possible to reinsert the missing scene into the game.[2]
Hotel california mp3 download. The game was originally published with a manual which contained additional backstory text. On April 29, 2015, the game was released on PlayStation Network, and made available to play on both PlayStation 3 and PlayStation Portable.
ReceptionEdit
Dark Forces was the 11th best selling computer game of the period 1993 to 1999, with an estimated 952,000 copies sold. The game was followed by novelizations and a sequel, Star Wars: Jedi Knight: Dark Forces II. Jedi Knight spawned an entire series of games which includes the expansion Star Wars: Jedi Knight: Mysteries of the Sith, Jedi Knight II: Jedi Outcast and Star Wars: Jedi Knight: Jedi Academy. This series, with the exception of Jedi Academy, focuses on the continuing exploits of Kyle Katarn, many of which take place after the events of Star Wars: Episode VI Return of the Jedi.
The game was criticized at the time for lacking a multiplayer mode; however, given the growing complexity of games as the 21st century approached, developers had to decide whether to trade off online play for the single-player storyline missions. It also did not have mid-level saves, instead having extra lives like Doom's predecessor Wolfenstein 3D. While Doom's gameplay placed an emphasis on fast-paced action and combat, Dark Forces was considerably slower paced. Dark Forces also included numerous puzzles that the player had to solve to advance. While difficult for the casual player and often frustrating, this gave Dark Forces much appeal among hardcore gamers and critics. The 'omission' of the lightsaber was frequently questioned on forums by casual fans who were not satisfied with having the fist as the only melee weapon. However, those familiar with Star Wars noted that only Force-sensitive users could effectively wield such a weapon. This controversy no doubt influenced the direction of the sequel.
Many of the key data files in Dark Forces were actually plain-text files, allowing fans to decipher the formats and write tools to edit them. These have been used to create a wide variety of new levels for the game.[3] Many of the same fans have gone on to create tools and editors for the later games in the series; and at least two, Yves Borckmans and Don Sielke, joined LucasArts to work on Dark Forces II. In 2002, a team of fans began the Dark Forces Mod project, planning to remake the game utilizing the Quake III engine used in the latest sequel, Star Wars: Jedi Knight II: Jedi Outcast (later adapted to Star Wars: Jedi Knight: Jedi Academy when it was released). Later, they announced that they would be ending the project,[4] and posted a final release containing full remakes of the first six levels of the game.[5] However, an effort to remake the remaining levels was still underway as of January 2009.[6]
CreditsEdit
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Cast
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AppearancesEdit
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Characters | Creatures | Droid models | Events | Locations |
Organizations and titles | Sentient species | Vehicles and vessels | Weapons and technology | Miscellanea |
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Creatures
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Droid models
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Events
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Locations
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Organizations and titles
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Sentient species
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Vehicles and vessels
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Weapons and technology
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Miscellanea
BibliographyEdit
- 'LucasArts Update: The Creation Story'—Star Wars Insider 23
- 'Revving Up the 'Jedi Engine'—Star Wars Galaxy Magazine 1
- 'Where Aliens are Fair Game'—Star Wars Galaxy Magazine 2
- Star Wars: Dark Forces official site on LucasArts.com (backup link)
- 'Lucasfilm's Latest'—Star Wars Insider 27
- 'Game Knights'—Star Wars Galaxy Magazine 13
- Turner, Benjamin & Bowen, Kevin (December 11, 2003). Bringin' in the DOOM Clones (page 2). GameSpy.
- Dunnigan, James F (2000). The Complete Wargames Handbook (Year 2000 introduction)
- The Best Star Wars Games of the 16-Bit Generation on StarWars.com
Notes and referencesEdit
Jedi Knight Dark Forces 2
- ↑Email from Chin recorded in The Dark Forces FAQList
- ↑Patch designed to aid in reinserting the missing cutscene
- ↑http://www.df-21.net/downloads/
- ↑http://web.archive.org/web/20070407194606/http://darkforces.jediknight.net/index2.shtml
- ↑http://darkforces.jediknight.net/index2.shtml (news post dated 29.1.2008)
- ↑http://dfmod.blogspot.com/
External linksEdit
Jedi Knight Dark Forces Ii
- Star Wars: Dark Forces at the Internet Movie Database
- Turi, Tim (February 27, 2015). Doom Clone Troopers – The Story Behind Star Wars: Dark Forces. gameinformer.com. Retrieved on March 4, 2015.
- DF-21, an active fansite including a forum and an archive of fan-made levels
- Dark Forces Mod, the website of the now-ended remake project
- Dark Forces Mod, continuation of the abovementioned project
- Star Wars: Dark Forces RPG The role-playing game.
- Dark Forces FAQ Resource page
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