Atilla Total War Factions
Units are the basis of armies within Total War: Attila. Groups of men trained together, units act as a cohesive force, following a single command at a time. Total War: Attila is a strategy video game developed by The Creative. Attila also lets a faction who did not originally begin the campaign as a horde to abandon.
At its best, the Total War series casts a spell over you. Your empire rises from nothing, surrounded by enemies who are poised to trample it into the dust. Each decision on the strategic level is a gamble on the immediate future, where “one more turn” isn’t just a stepping-stone to a new upgrade, but a perilous step onto thin ice. Each time you take to the battlefield is another do-or-die moment, a possible Hastings or Austerlitz that can open the road to conquest or plunge you into a desperate fight for survival.
But the Total War series has also been defined by massive, abrupt swings in quality. While the series has been on a linear trajectory in terms of graphics, the quality of the games underlying those vivid battlefield vistas has varied wildly. Total War at its best is interactive Kurosawa and Kubrick. At its worst, it’s a middle-school history textbook as told by Drunk History and filmed by the cast and crew of The Patriot.
So before the series (temporarily) leaves history behind for the grimdark faux-history of Warhammer fantasy, let’s put into order the times that Total War was at its best… and why sometimes its lows were so very low. We’ll save the worst for last, because if there’s one thing that every Total War fan loves, it’s an argument over which games were the biggest disappointments.
Total War: Shogun 2
Claim to Fame: Of all the Total Wars, it’s the Total-est.
Hidden Flaw: Secretly conservative and unambitious
If you could only play one Total War, if you could only have one for your desert island exile, it should be this one. Shogun 2 is where all the series’ best ideas have been gathered into one game, and married to a gorgeous aesthetic inspired by its setting. And with its Fall of the Samurai expansion, Shogun 2 also turned into the best gunpowder-era Total War.
All Total War games have had impressive graphics for their time, but Shogun 2 remains beautiful even today. Its look owes more to films like Kurosawa’s Ran and Kagemusha than to reality, and gives each battle a vivid, dreamlike quality that’s unmatched by any other Total War. Once the battle is joined and the last reserves have been committed, Shogun 2 is a game where you can just zoom to ground-level and watch individual sword duels play out amidst all the lovely carnage.
Attila Total War Factions Wiki
The series’ return to Japan and its self-contained strategic context also solves a lot of other problems. The factions are all roughly balanced because they are from the same civilization and share the same level of development. The narrow and mountainous geography of Japan also gives the perennially hapless campaign AI a chance to succeed.
No other Total War game does a better job combining the fantasy, the history, and the game design. This is the series at its very best, its arrival at a goal it started chasing with Shogun and Rome.
Total War: Attila
Claim to Fame: Tries (and succeeds!) new ideas
Hidden Weakness: It’s about as balanced as Caligula
After Rome 2, it was hard to be optimistic about the future of Total War. Shogun 2 succeeded because it took a couple good ideas from Napoleon Total War and ignored just about everything else the series had tried since Rome. Was the future of Total War just going to be repackaged hits?
Attila takes a look at that trend and veers off in a new direction. It changes the basic rules of the Total War series in order to do justice to the death of the Roman world. Cities burn, regions are devastated, and an endless onslaught of nomadic tribes attempt to burrow their way into the Roman empire and carve out a place in the sun. Meanwhile, Roman generals turn against successive emperors, and the Huns hit like a tsunami.
Attila might be the most inventive and exciting design Total War has ever had, particularly at the strategic level. For once, dynastic politics don’t feel like a waste of time, and the different types of factions give the game a real “clash-of-civilizations” feel. And unlike the original Barbarian Invasion expansion for Rome, Attila gives the non-Romans their historical due so they aren’t just interchangeable hordes descending on the fading light of civilization.
That said, there’s no other Total War game where you can feel the darkness drawing-in the way it does in Attila. It lends a real sense of gravity to those battles. Lose a battle in earlier Total War games, and you suffered a setback. In Attila, a lost battle likely means that a city and its inhabitants are about to disappear. No pressure.
Medieval: Total War
Claim to Fame: Perfects the early Total War design
Hidden Weakness: There’s not all that much to that design
In its second outing, the Total War series attained near-perfection. I’m still not sure a more balanced Total War game has ever materialized. The Risk-style map is easy for the AI to manage, and the different starting positions of each kingdom and empire allows for some true AI superpowers to form and challenge players late in the game.
To this day, I have an almost Pavlovian distaste for all things Byzantine because of an especially painful game in which they slowly, inexorably rolled my English empire back from Poland and Egypt all the way to the Channel. Yet those bitter memories are tempered by all the apocalyptic battles we fought along the way as my increasingly beleaguered armies fought a doomed holding action across Europe against the tide of imperial-purple death.
The other thing Medieval did brilliantly was portray a world completely torn to pieces by religious strife. Jihads and Crusades marched back and forth across the Mediterranean, each a terrible force in the right hands but driven by a ceaseless need for conquest that almost invariably led them to disaster. The logic that governs other military campaigns (most importantly, knowing when to stop) doesn’t work with militant religious expeditions. So huge armies of zealots march to their death repeatedly over the course of this game, throwing the game into chaos.
The role of the Pope in Medieval: Total War also deserves special mention as one of the most enjoyably infuriating villains of any strategy game. Just when things are starting to go well for a Catholic ruler, the Pope can always be trusted to screw things up for the next ten years, which makes Medieval a pretty good argument for the Peace of Westphalia.
Medieval is a triumph of simplicity, and it took a decade for Total War to come close to matching it.
Napoleon: Total War
Claim to Fame: The greatest hits of the horse-and-musket era
Hidden Weakness: Has very little to do with actual Napoleonic warfare.
On the heels of the disappointing Empire, Napoleon did two things to right the listing Total War ship. First, it got specific about its era. Rather than being a vague pastiche of 18th century warfare, it focused on the armies of the Napoleonic wars and the career of the man who gave the era its name. That makes for a better and more manageable strategy game than Empire but, it also means something far more important: extravagantly detailed military uniforms!
Napoleon still doesn’t completely come to grips with warfare in the horse-and-musket era. When the campaign begins, none of the foremost powers of Europe have figured out that you can have two and even three ranks of soldiers firing simultaneously if the guys in front take a knee. It takes years of research for someone to have this idea, apparently. Grenadiers also throw grenades at close range, which is Total War at its most endearingly literal.
But it doesn’t matter because Napoleon is such a beautiful, wistful game. The lighting is more dramatic than in Empire, giving all the action the look of the great oil-paintings that memorialize many of the pivotal moments of the Napoleonic Wars. Smoke billows and hangs over lines of blue-coated French soldiers, soldiers march into battle to the sound of fife and drum, and waves of cavalry dash themselves against dense squares of infantry.
After the unfocused Empire, Napoleon gave people what they wanted: huge, bloody battles between fabulously-dressed European armies and the chance to play through one of the most astonishing military careers in history. With its Peninsular War DLC, Napoleon also helped establish a trend of odd, experimental expansion campaigns that would eventually help the series to break new ground with games like Attila.
Continue reading about the best Total War games on page two.
Shogun: Total War
Claim to Fame: Laid the groundwork for everything to come
Hidden Weakness: Not a lot built on those foundations here
It’s appropriate that Shogun lands in the middle of this series. It’s the founder of a great strategy game empire, and I have an affection for it that goes far, far beyond the game itself. What Shogun did was almost unimaginable at the time it came out. It let you control an entire strategic campaign, from any side, but also take command of epic real-time battles? It was a dream made real.
Shogun is also a beautiful, elegant game in a way that few of its descendants have managed to replicate. The hand-drawn map with its miniature figurines representing armies and agents deployed in the field, the throne room from which you conducted your diplomatic affairs, the traditional music that played during battles… Shogun does everything possible to make you feel like you’d been transported to another place and time. On the battlefield, where each province has its own unique map, armies wage war over a mythic topography of Japan, where armies fired arrows from sheer mountain slopes and cavalry rolled like thunder down through deep valleys.
It has its flaws and strange touches like little movies showing ninjas dying tragicomic deaths while on missions, or geisha murdering your rivals with the same delicate fastidiousness with which a cat attends its litterbox. The strategic layer itself is very thin, and the near-identical factions were interchangeable. But those issues are nothing compared to how new and amazing this inaugural Total War was.
That Shogun rates so low on this list is a testament to the ways in which the Total War series grew beyond its origins.
Rome: Total War
Claim to Fame: The first “modern” Total War
Hidden Weakness: How much time do you have?
Wait, what the hell is Rome: Total War doing down here? It’s the game that made the Total War series a blockbuster franchise, so how is it one of the low-points of the series?
Simple: Rome is the snake in the Total War garden. It was seductive and promising, but it also introduced a raft of new ideas and complications that were either poorly-conceived or poorly executed. New Total War games came and went, but the rot behind the edifice remained.
Yet there was undeniable greatness here. The sprite-based armies of the first two games were replaced by unbelievably detailed and lifelike armies of individual 3D models that brought history to life as never before. Watching legionaries go leaping over the ramparts of a Greek citadel and into hand-to-hand combat with dense rows of archers, or seeing lines of infantry and cavalry marching across a European plane towards the last army of a barbarian king gave me chills. The Roman endgame, with its sudden plunge into civil war between the Roman faction, may also be the best finale that any Total War campaign has ever managed.
But Rome is also the game where the series developed AI problems that it would consequently prove unable to solve despite repeated efforts. While the gorgeous 3D battle maps were a revelation, the 3D strategic map proved to be a millstone around the neck almost every subsequent Total War game. The AI factions couldn’t use it effectively, nor could they build the kind of advanced empires needed to support high-level units. The strategy half of the Total War equation was practically lost.
Rome was impressive for its time, but it left a legacy of mediocrity. Rome was a huge success in part because it was so gorgeous and atmospheric that nobody noticed the game didn’t work.
Medieval 2: Total War
Claim to Fame: Medieval again but like Rome this time
Hidden Weakness: Medieval again but like Rome this time
This is a tough game to rank because it shares almost all of its flaws with Rome: Total War but without the novelty and freshness that Rome could boast. On the other hand, it does work ever so slightly better than Rome.
That’s partly down to the setting. Rome tells its story from a position of Roman supremacy. The Romans can keep upgrading cities and units until nobody can stop them. The barbarian factions, on the other hand, are operating with a huge series of handicaps, so a lot of the wars are lopsided. Medieval assumes rough parity between the various medieval kingdoms and their armies, and so at least the fighting tends to be good. Toss in some early pike-and-shot warfare in the late stages of the game, and Medieval features a pretty good tactical game by the end.
Still, it’s all stuff that the series had covered in its recent past, but tied to the terrible design for Rome. While it may be a better game than Rome, it’s not memorable like Rome. Rome is a tragic hero, fatally flawed and hugely ambitious. Medieval 2 is Rosencrantz and Guildenstern.
Empire: Total War
Claim to Fame: Total War attempts grand strategy
Hidden Weakness: It fails
This may be the strangest Total War ever made. On the one hand, it’s wildly ambitious. The action takes place across the Americas, India, Europe, and the sea lanes in between. There is technological progress as the Enlightenment paves the way for Industrial Revolution. It’s the first Total War to really try and represent historical complexity, to wrestle with the double-edged swords of progress and imperialism. No, the campaign AI never really got a grasp on the game or the multi-region world map, rendering a lot of this new complexity dead-on-arrival, but Empire gets credit for trying something new.
On the other hand, there may not be another Total War that gives less of a damn about the era it depicts. Regimental uniforms? Empire has never heard of them, but instead imagines 17th century warfare to be something conducted by a bunch of guys wearing identical wool coats dyed different colors. They carry muskets and rifles, but aren’t too clear on their purpose, since the AI just charges with everything it has the moment it spots the enemy. Sailing ships? Empire thinks they, and the wind that powers them, are too complicated, so it reimagines the Age of Sail as a more sluggish version of Sid Meier’s Pirates. A community theater Gilbert and Sullivan revival shows more care and concern for historical detail than Empire. The jury is still out on which is more fun, however.
And finally…
Total War Attila Faction Guide
Rome 2: Total War
Claim to Fame: Remember how much you liked Rome?!
Hidden Weakness: Yes, we do.
Credit where it is due: the Emperor’s Edition made Rome 2 a lot better than it was at launch. On the other hand, when you’ve hit rock-bottom, up is the only direction you can go.
Rome 2 may no longer be the worst Total War game ever made. It works better than Empire does these days. But it remains uninspired, full of systems that don’t really work well together and held hostage by a sprawling map that’s full of empty space and endless delays. Want to sail a fleet from the Adriatic coast of Italy to the tip of Sicily? That will be three turns, please. Want to make like Caesar and invade Gallia? Hope your legion brought their walking shoes, because that’s all they are going to be doing for a while.
Rome 2 somehow dumps everything that made Rome memorable while also losing the refinement that made Shogun 2 the pinnacle of the series. Dynastic politics remain a feature, but without any engaging systems to help manage them. The Roman Civil War strikes like a bolt from the blue, devoid of any feeling that old allies and friends are somehow turning against one another. Even the battles themselves feel like cartoon versions of history, as flaming arrows turn into 2nd century B.C. cluster bombs, and the Rome 2 version of Egypt appears to be on loan from Age of Mythology.
Rome and Empire may have been flawed, but those flaws stemmed from ambition that went beyond “old game, new engine”. Rome 2 aims low and still falls short. If anything can be said for it, it is that Rome 2 is the game that seemed to shake the series from its torpor, leading to the beautiful, series-salvaging chaos of Attila. Ironically, then, the weakest Total War in the series’ history may be the most important one since the first Shogun.
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- Creative AssemblyPosts: 1,222Registered Users
« La division de l’Empire romain a réveillé l’Est et lui a permet de prendre le contrôle du monde romain. »
C’est le nouveau centre administratif de Constantinople qui permet à l’Empirer romain d’Orient de remplacer le système inadapté épuisant l’économie et affaiblissant les empereurs de Rome. Il permet la création d’un nouveau réseau commercial et réformes fiscales remplissant les coffres de l’Empire qui est géré par une bureaucratie centralisée et un puissant état religieux.
L’Est a pu repousser les vagues de migrations barbares, bien souvent en les encourageant à migrer vers l’Ouest. Cependant, le jeune empereur Arcadius devra s’occuper des menaces barbares, les intrigues de la Cour de justice et les menaces des Sassanides pour assurer la protection de l’Empire romain et éviter sa destruction.
Alors que l’Empire Romain d’Occident est en déclin, l’Empire Romain d’Orient est en pleine expansion et devient une puissance économique importante et profite de ces bénéfices pour accumuler ses richesses et tirer profits des accords commerciaux. D’un point de vue militaire, l’Empire débute sa campagne dans une position raisonnablement et honnêtement sûr sans pour autant ignorer les menaces évidentes d’Alaric qui est aux commandes de l’armée Visigoth et avance sur les terres romaines en Thraces et Macédoine… à l’écart de Constantinople.
“The reluctant arbiters of barbarian vengeance, the Visigoths have sworn to repay the Romans in full for decades of abuse at their hands.”
The ravages of the Huns forced them to petition the Roman Emperor Valens for sanctuary in his lands. Although he accepted, local generals brutally extorted the refugees, driving them to open rebellion. Whilst attempting to deal with the Visigoths the impetuous Valens was slain on the battlefield. A period of peace followed until the Visigoths, under Alaric, fought against the Franks in support of the Emperor Theodosius I. Despite their victory, they were denied their reward by Emperor Theodosius. Now, seeking revenge, Alaric has set his sights on the city of Rome itself...
As the campaign begins, the Visigoths find themselves in Macedonia, with many choices before them. Head north into the unknown hinterlands, strike locally and arouse the wrath of the Eastern Roman Empire, or raid westward, and take advantage of the weakening Western Roman Empire? A people accustomed to taking what the world offers, the Visigoths rarely go hungry, and exact a heavy price on any factions they annexe into tributary states.
« Abandonnés par leurs alliés romains lors d’une période difficile, les Vandales doivent prendre leur destin en main et commencer leur quête vers les terres du Sud. »
Durant de nombreuses années, ils ont repoussés les révoltes barbares main dans la main avec les romains. Récompensés avec des terres en Pannonia, les Vandaldes ont coexisté en paix avec Rome jusqu’à accepter certains membres dans leur gouvernement comme Stilicho, moitié-Vandale qui contrôle les terres de l’Ouest pour l’Empereur. Cependant l’arrivée des Huns pousse les Vandales à abandonner leurs territoires. Ils doivent maintenant traverser l’Europe et créer leur nouvel empire… quel qu’en soit le prix.
Leur excellente aptitude à effectuer des raids permettra aux Vandales de conquérir et contrôler de nouvelles terres plus efficacement et leur position de départ sur la carte de campagne offre plusieurs options. Situés juste au Sud de la Germanie, proches des frontières de l’Empire Romain d’Orient qui s’affaiblit, les Vandales représentent une menace importante pour le vieux loup qui peine à défendre tous ses fronts.
“The Sassanids are the latest in a line of Persian empires stretching back almost 1,000 years.”
Sassanid vassals consolidated their power in Fars before seizing control of the Parthian Empire. Since then, their lean, centralised administration has revitalised and expanded its boundaries. Such prominence inevitably attracts opposition, however, and the Sassanids now find themselves in a delicate situation. Forces from without threaten their control of the Silk Road, while the Eastern Romans undermine them even in times of peace. Yet the Sassanids cannot be slowed by such things. As their claim to the throne is rooted in military prowess it is imperative that their recent conquests continue, lest control be wrested from Persian hands once more.
Beginning the campaign with a number of satrapies under its control, the Sassanid Empire enjoys an impressive recruitment base and level of income, and stands ready to expand. An educated people, the Sassanids understand well the link between cleanliness and health, and plan their capitals around the provision of sanitation.
“As the Alani ride into battle, bloody scalps displayed proudly on their saddles, few can dispute their reputation for unsurpassed ferocity. ”
The only god they worship is a sword planted in the earth, and they favour a life of relentless conquest. Yet even the Alani wavered in the face of the Huns and the relentless pillaging that followed in their wake. Many fled the carnage, becoming pawns to Romans and Vandals, while others joined the Huns in search of plunder. Those that remain with the tribe, however, possess the spirit of independence that hitherto defined them. They alone can restore the name and fortunes of the Alani people.
Beginning the campaign on the edges of The Black Sea, The Alans lie perilously close to the heartland of The Huns. Born in the saddle, their warriors are peerless horsemen. But they also understand the value of their charges, and are adept at keeping them alive when the odds are stacked against them.
“As the Alani ride into battle, bloody scalps displayed proudly on their saddles, few can dispute their reputation for unsurpassed ferocity. ”
The only god they worship is a sword planted in the earth, and they favour a life of relentless conquest. Yet even the Alani wavered in the face of the Huns and the relentless pillaging that followed in their wake. Many fled the carnage, becoming pawns to Romans and Vandals, while others joined the Huns in search of plunder. Those that remain with the tribe, however, possess the spirit of independence that hitherto defined them. They alone can restore the name and fortunes of the Alani people.
Beginning the campaign on the edges of The Black Sea, The Alans lie perilously close to the heartland of The Huns. Born in the saddle, their warriors are peerless horsemen. But they also understand the value of their charges, and are adept at keeping them alive when the odds are stacked against them.
Prochaine annonce demain!
The formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA. - edited November 2014Je ne m'attendais pas à ce que l'empire d'orient soit jouable :P
Sinon je me demande ( dans quelques jours de cela ) si on aura le descriptif de la faction Huns, autrement dit on saura si elle est jouable ou pas après la grève de la faim de certains joueurs ;-)
Sinon j'espere qu'après la dernière vidéo que vous avez faite, celle qui faisant office un peu de 'Trailer de L'Empire D'Orient' riche, prospère et facile à jouer. On aura le droit à une vidéo 'Trailer de L'Empire D'Occident' pour les joueurs Hard-Core et pour bien illustrer que ça sera la nation à jouer pour la guerre totale et pour un challenge ! Enfin une mort lente et douloureuse dirons-nousLa nécessité ne connaît d’autre loi que celle de conquérir. - Creative AssemblyPosts: 1,222Registered UsersJe ne m'attendais pas à ce que l'empire d'orient soit jouable :P
Sinon je me demande ( dans quelques jours de cela ) si on aura le descriptif de la faction Huns, autrement dit on saura si elle est jouable ou pas après la grève de la faim de certains joueurs ;-)
Sinon j'espere qu'après la dernière vidéo que vous avez faite, celle qui faisant office un peu de 'Trailer de L'Empire D'Orient' riche, prospère et facile à jouer. On aura le droit à une vidéo 'Trailer de L'Empire D'Occident' pour les joueurs Hard-Core et pour bien illustrer que ça sera la nation à jouer pour la guerre totale et pour un challenge ! Enfin une mort lente et douloureuse dirons-nous
Salut Sensei,
Nous annoncerons une seconde faction aujourd'hui et demain normalement - et peut-être durant le weekend mais rien de confirmer pour l'instant.
La première bande-annonce se concentrait effectivement sur la situation de l'Empire romain, ses statuts politiques et diplomatiques. Aucune information confirmant qu'une seconde vidéo se focalisera sur l'Empire romain d'occident pour l'instant mais il est facile de comprendre quel thème sera normalement abordé
- N
The formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA. - Creative AssemblyPosts: 1,222Registered UsersNouvelle faction disponible : les Vandales.
La prochaine annonce sera effectuée la semaine prochaine
The formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA. - Creative AssemblyPosts: 1,222Registered UsersL'Empire Romain d'Orient, les Wisigoths, les Vandales et les Sassanides... il y aura encore une annonce aujourd'hui !
The formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA. - Senior MemberPosts: 658Registered UsersLes sassanides mes font penser au séleucides de RTW 2:
Multiple unité et satrapie importante:)« Un journal a écrit que ce qui manque aux jeunes, c’est une bonne guerre ; ce qui ne nous apprend rien sur les jeunes, mais en dit long sur les vieux. » (Romain Gary) - Creative AssemblyPosts: 1,222Registered UsersNous venons d'annoncer la cinquième faction jouable de Total War: ATTILA : les Alains.
Prochaine annonce demain !
The formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA. - edited November 2014La nécessité ne connaît d’autre loi que celle de conquérir.
- Senior MemberPosts: 309Registered UsersEn effet le skin des soldats est magnifique mais est ce que tu pourrais, Nico nous donner des informations concernant les différences majeures avec Rome 2 (à part l'époque) car (ce n'est pas une critique) l'époque est assez proche et donc cela ne risque pas de ressembler trop à Rome 2 ?
dsl si il y a une information concernant ceci ailleurs mais je tenais à savoir les nouveautés majeures.
Les factions ont l'air géniales!:D-Dieu est de notre coté!
-Dieu est du coté de celui qui possède l'artillerie la plus nombreuse!
Napoléon
-Si vis pacem para bellum
-Si tu veux la paix prépare la guerre - Senior MemberPosts: 658Registered UsersJ'aimerais aussi savoir si L'ia a été repensé et comme le dis Fenrir13000 a t-il des différences, notamment a la tous puissance des agents contre les armée et a leur fragilité contre les agent ennemis.
Sinon il y a beaucoup de chose positive chez RTW2 est si elle pouvais resté pas de soucis« Un journal a écrit que ce qui manque aux jeunes, c’est une bonne guerre ; ce qui ne nous apprend rien sur les jeunes, mais en dit long sur les vieux. » (Romain Gary) - Creative AssemblyPosts: 1,222Registered UsersEn effet le skin des soldats est magnifique mais est ce que tu pourrais, Nico nous donner des informations concernant les différences majeures avec Rome 2 (à part l'époque) car (ce n'est pas une critique) l'époque est assez proche et donc cela ne risque pas de ressembler trop à Rome 2 ?
dsl si il y a une information concernant ceci ailleurs mais je tenais à savoir les nouveautés majeures.
Les factions ont l'air géniales!:DJ'aimerais aussi savoir si L'ia a été repensé et comme le dis Fenrir13000 a t-il des différences, notamment a la tous puissance des agents contre les armée et a leur fragilité contre les agent ennemis.
Sinon il y a beaucoup de chose positive chez RTW2 est si elle pouvais resté pas de soucis
Bonjour
En effet les époques sont assez proches, nous pouvons bien parler d'une certaine continuité. Il y aura plusieurs nouveautés dans Total War: ATTILA et il me sera difficile de tout lister pour le moment car le jeu est encore en développement et je ne suis pas autorisé à tout dévoiler :P- 'Siege Escalation', plus une cité a été assiégée, plus il y aura des dégâts présents sur le champ de bataille. Cette fonctionnalité aura un impact négatif sur les statistiques de l'armée en défense
- Feu dynamique : les incendies causés par le sièges et divers éléments pourront se propager et endommager la cite / champ de bataille. Cette fonctionnalité aura un impact négatif sur les statistiques de l'armée en défense.
- Possibilité d'installer des barricades dans les rues de la cité pendant la phase de déploiement
- Arbre des familles : nécessaire pour utiliser certaines fonctionnalités comme l'obtention d'un sénateur pour pouvoir utiliser un Édit
- Total War: ATTILA utilisera de nombreuses interfaces avec des arborescences afin de permettre une meilleure visualisation des différentes possibilités. Idéal pour planifier.
- De nombreux types de filtre pour afficher différentes informations depuis la carte tactique
- Aspect de survie très présent dans le gameplay global
- Un niveau de difficulté plus adapté pour les fans hardcore de la série
Je vous conseille également de consulter la liste des réponses aux questions qui avaient été posées lors d'une session live sur notre chaine Twitch, depuis le forum Mundus Bellicus ici.
The formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA. - Senior MemberPosts: 658Registered UsersMerci de ta réponse Nico et d'entretenir le suspens« Un journal a écrit que ce qui manque aux jeunes, c’est une bonne guerre ; ce qui ne nous apprend rien sur les jeunes, mais en dit long sur les vieux. » (Romain Gary)
- Creative AssemblyPosts: 1,222Registered UsersAujourd'hui les Saxons ! Et demain alors ?Merci de ta réponse Nico et d'entretenir le suspens
De rien
The formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA. - Senior MemberPosts: 658Registered UsersLes Saxons me parait sympa pour commencer, vu leur situation géographique plutôt facile,et ce faire au nouvelle fonction du jeu:)
Du coup j'ai 2 questions:
1-Y aura t-il une campagne didacticiel comme RTW2
2-Un niveau de difficulté plus adapté pour les fans hardcore de la série veut-il dire encore comme dans RTW2 des malus pour le jouer est des bonus pour L'Ia ou enfin un IA plus intelligent
Par exemple même en légendaire à RTW2 l'IA envois ça cavalerie s’écraser contre les piquets ou fuis sa dernière colonie pour que l'on puissent lui prendre facilement, ces troupe dépéris et bien affaiblis il essaie enfin d'attaquer .
Merci pour tes réponse Nico« Un journal a écrit que ce qui manque aux jeunes, c’est une bonne guerre ; ce qui ne nous apprend rien sur les jeunes, mais en dit long sur les vieux. » (Romain Gary) - Creative AssemblyPosts: 1,222Registered UsersLes Saxons me parait sympa pour commencer, vu leur situation géographique plutôt facile,et ce faire au nouvelle fonction du jeu:)
Du coup j'ai 2 questions:
1-Y aura t-il une campagne didacticiel comme RTW2
2-Un niveau de difficulté plus adapté pour les fans hardcore de la série veut-il dire encore comme dans RTW2 des malus pour le jouer est des bonus pour L'Ia ou enfin un IA plus intelligent
Par exemple même en légendaire à RTW2 l'IA envois ça cavalerie s’écraser contre les piquets ou fuis sa dernière colonie pour que l'on puissent lui prendre facilement, ces troupe dépéris et bien affaiblis il essaie enfin d'attaquer .
Merci pour tes réponse Nico
1. Je n'ai pas encore vu de didacticiel dans Total War: ATTILA mais le jeu est encore en développement donc rien n'est impossible.
2. Je parlais du niveau de difficulté qui sera Légendaire par défaut pour certaines factions.
The formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA. - Senior MemberPosts: 658Registered Usersmerci nico en effet j'ai l'impression que jouer l'empire romains a l'air difficile
Pour le plaisir voici voici une charge de cavalerie (niveau legendaire ) s'emplaller sur les piquers :p2014-11-20_00002.jpg 2014-11-20_00001.jpg2014-11-20_00003.jpg« Un journal a écrit que ce qui manque aux jeunes, c’est une bonne guerre ; ce qui ne nous apprend rien sur les jeunes, mais en dit long sur les vieux. » (Romain Gary) - Senior MemberPosts: 658Registered UsersOn va pouvoir jouer les ostrogoth.
Parmi ces peuple barbare (wisigoth,alains, vandales et maintenant Ostrogoth) les localisation ne donne pas l'impression qu'il possède une région.
Aurions nous des peuple qui commence sans ville ? (il me semble que dans TWR barbarian il y avait les huns qui avait une particularité de ce genre)« Un journal a écrit que ce qui manque aux jeunes, c’est une bonne guerre ; ce qui ne nous apprend rien sur les jeunes, mais en dit long sur les vieux. » (Romain Gary) - Creative AssemblyPosts: 1,222Registered UsersEt on pourra également jouer les Francs :P
Alors que le monde s’apprête à être plongé dans le chaos, les Francs se retrouvent entre deux flancs. Entre destructeurs et grands héritiers des restes de l’Empire romain, ils sont sur le point de réaliser leur potentiel.
C’est le nouveau centre administratif de Constantinople qui permet à l’Empirer romain d’Orient de remplacer le système inadapté épuisant l’économie et affaiblissant les empereurs de Rome. Il permet la création d’un nouveau réseau commercial et réformes fiscales remplissant les coffres de l’Empire qui est géré par une bureaucratie centralisée et un puissant état religieux.
L’Est a pu repousser les vagues de migrations barbares, bien souvent en les encourageant à migrer vers l’Ouest. Cependant, le jeune empereur Arcadius devra s’occuper des menaces barbares, les intrigues de la Cour de justice et les menaces des Sassanides pour assurer la protection de l’Empire romain et éviter sa destruction.
Alors que l’Empire Romain d’Occident est en déclin, l’Empire Romain d’Orient est en pleine expansion et devient une puissance économique importante et profite de ces bénéfices pour accumuler ses richesses et tirer profits des accords commerciaux. D’un point de vue militaire, l’Empire débute sa campagne dans une position raisonnablement et honnêtement sûr sans pour autant ignorer les menaces évidentes d’Alaric qui est aux commandes de l’armée Visigoth et avance sur les terres romaines en Thraces et Macédoine… à l’écart de Constantinople.
The formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA. - Senior MemberPosts: 658Registered UsersC'est la civ que j'attendais (normal en fidèle descendant des francs ) aurions nous droit au guerrier munis de francisques (hache de jet )?« Un journal a écrit que ce qui manque aux jeunes, c’est une bonne guerre ; ce qui ne nous apprend rien sur les jeunes, mais en dit long sur les vieux. » (Romain Gary)
- edited November 2014Des fations en mode legendaire par defaut
c est pas un peu oser? - Creative AssemblyPosts: 1,222Registered UsersDes fations en mode legendaire par defaut
c est pas un peu oser?
C'est une image. Il faudra s'attendre à subir beaucoup de pertes et perdre beaucoup de territoires afin de pouvoir survivre et repartir sur de bonnes bases.
The formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA. - edited November 2014Ha ok
je vois le truc
Le probleme c est que vous mettez les factions jouables, de petites videos du jeu et je ne peux PAS I JOUER. Alors que j ai envie aahahahaha
Vendez le moi pdt que il est en developpement et je vous dis quoi changer ahahaha - Senior MemberPosts: 309Registered Users-Dieu est de notre coté!
-Dieu est du coté de celui qui possède l'artillerie la plus nombreuse!
Napoléon
-Si vis pacem para bellum
-Si tu veux la paix prépare la guerre - edited November 2014Flag0·Like
- Senior MemberPosts: 309Registered Users...cela ne s'apelle pas attila total war?
pourquoi diable les huns ne seraient pas présent dans le jeu?-Dieu est de notre coté!
-Dieu est du coté de celui qui possède l'artillerie la plus nombreuse!
Napoléon
-Si vis pacem para bellum
-Si tu veux la paix prépare la guerre - Senior MemberPosts: 658Registered Users« Un journal a écrit que ce qui manque aux jeunes, c’est une bonne guerre ; ce qui ne nous apprend rien sur les jeunes, mais en dit long sur les vieux. » (Romain Gary)
- edited November 2014Hahaha sa doit etre sa batman i en decider d en fair un joker
Bah je sais plus pk ils sont pas jouables. i avais donner une raison que j ai oublier - Senior MemberPosts: 309Registered UsersLol votre explication explique tout mais si je me trompe le nerf de cet opus nommé ATTILA ne serait ce pas les huns?
C'est comme si napoléon total war ne mettait pas comme faction les français c'est bizarre...-Dieu est de notre coté!
-Dieu est du coté de celui qui possède l'artillerie la plus nombreuse!
Napoléon
-Si vis pacem para bellum
-Si tu veux la paix prépare la guerre - Senior MemberPosts: 658Registered UsersNon en fait j'ai l’impression que les horde d’Attila arriverons d'un coup sans terre ni territoire est il attaquerons les ville pour le détruire.Un peu comme les esclave dans RTW2 qui peuvent arrivé pour t'attaquer.« Un journal a écrit que ce qui manque aux jeunes, c’est une bonne guerre ; ce qui ne nous apprend rien sur les jeunes, mais en dit long sur les vieux. » (Romain Gary)
- edited November 2014Sauf que a ce moment la je me tiendrais devant et il n auront d autre choix que de partir xD
Oui attila c est les huns mais voilas quoi on verra bien ce que dis Nico lundi